Great Oak Staff
  1. Objects

Great Oak Staff

Quarterstaff (Requires attunement)

The Great Oak Staff was conjured from the Great Oak of Oakheart, a legendary tree renowned for its connection to nature. Infused with magical energy by the druid Olof Beardloaf, this staff serves as a conduit for the wielder's connection with the natural world. Adorned with intricate carvings of leaves, vines, and animals, the staff emanates a soft green glow, symbolizing its ties to the earth and the life force of nature.

The Great Oak Staff is valued at approximately 4,000 gold pieces due to its rare materials, craftsmanship, and magical properties. However, its true worth may be even greater to those who understand its significance and the power it represents.

The Great Oak Staff was created by Olof Beardloaf, a renowned druid of Oakheart who sought to strengthen the bond between mortals and nature. The staff's branch was carefully selected from the Great Oak itself, chosen for its connection to the heart of the forest. Infused with magical energy through ancient rituals, the staff became a powerful tool for those who sought to protect and preserve the natural world. Legends say that the staff has been wielded by heroes and guardians throughout history, its presence serving as a beacon of hope and harmony in times of darkness.

Attunement:

To attune to the Great Oak Staff, a creature must spend a short rest holding the staff and communing with nature. This process allows the wielder to establish a deeper connection with the staff's magical energies and attune themselves to its power.

Special Abilities:

  • Oak Enchantment: The wielder can use an action to put the staff into a surface, which causes the staff to become magically rooted in place. Until the wielder or another creature uses an action to pull it again, the staff doesn't move, even if it is defying gravity. The staff can withstand up to 8,000 pounds of weight. More weight causes the staff to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed staff up to 10 feet on a success.
  • Nature's Blessing: Once per day, the wielder of the Staff can use an action to bless a target within 30 feet for 1 minute. The target gains temporary hit points equal to the wielder's Wisdom modifier and can add the wielder's Wisdom modifier to any attack or damage rolls they make using a weapon that deals a type of damage associated with the wielder's chosen terrain.
  • Nature's Fury: Once per short rest, the wielder of the Staff can use an action to channel the fury of nature, dealing 3d6 damage of a type associated with the wielder's chosen terrain to all creatures within a 30-foot cone. Targets must succeed on a DC 15 Constitution saving throw or take full damage, or half as much on a successful save.
  • Nature's Restoration: Once per short rest, the wielder of the Staff can use an action to restore 2d8+Wisdom modifier hit points to themselves or an ally within 30 feet. If the target is a creature of the natural world, such as a beast or fey, they gain an additional 1d8 hit points.
  • Nature's Regeneration: Once per long rest, the wielder of the Staff can use an action to grant themselves or an ally within 30 feet the ability to regenerate their wounds. The target regains 1d12 hit point at the start of each of their turns for the next minute, or until they are incapacitated or healed to their maximum hit points.
Weapon Type
DamageProperties
MasteryWeight
Martial Melee Weapon (Quarterstaff)
1d8 bludgeoning damage
UnknownUnknown (1d10), Unknown

Unknown

4 lbs