Windbreaker
  1. Objects

Windbreaker

Longbow (Requires attunement)

Windbreaker is a longbow of unparalleled craftsmanship, made from the branch of the Great Oak of Oakheart. Created by the master blacksmith Olof Beardloaf with the aid of an enigmatic stranger using ancient druidic magic, this bow embodies the essence of the natural world. The bowstring is woven from a cord of vines and thorny branches, and the bow itself is adorned with intricate carvings of leaves, vines, and animals. It is whispered that the archangel Chorian played a part in its creation.

Due to its unique origin and extraordinary properties, Windbreaker is valued at approximately 15,000 gold pieces. Its rarity and the legend surrounding its creation make it a highly sought-after weapon among archers, druids, and collectors alike.

The legend of Windbreaker is one of mystery and magic. Forged from the branch of a thousand-year-old oak tree and imbued with druidic magic, the bow is a symbol of the deep connection between the natural world and the divine. Some believe that the archangel Chorian himself blessed the bow, granting it its unique powers. The bow is said to have been used by legendary archers and heroes throughout the ages, each one adding to its storied legacy.

Attunement:

To attune to Windbreaker, you must spend a short rest in a natural setting, such as a forest or grove, meditating on the bow's connection to nature. Once attuned, the bow's magical properties become accessible to you.

Special Abilities:

The Windbreaker as 5 charges (Regain 1d4+1 on short rest) which grants the following abilities:

  1. Swift Strike (1 charges): The wielder can use a charge to make an additional attack with the longbow.

  2. Heavy Strike (2 charges): The wielder imbue their next arrow with the power of nature. The arrow deals an additional 2d8 piercing damage and knocks the target prone on a failed Strength saving throw (DC 14).

  3. Entanglement (2 charges): The wielder imbue their next arrow with the power of the fey woods. On a hit the arrow morphs into an ever-growing vine and target must succeed on a Strength saving throw (DC 16) or be restrained by the vine for 1 minute.

  4. Storm of Arrows (3 charges): The wielder of the Windbreaker can use 4 charges to unleash a storm of arrows that shower down on a designated area. All creatures within a 20-foot radius of a designated point must make a Dexterity saving throw (DC 12 + Wisdom modifier) or take 4d8 piercing damage on a failed save, or half as much on a successful one. The area becomes heavily obscured for 1 round as a storm of arrows rain down, making it difficult to see and navigate through the area.
Weapon Type
DamageProperties
Mastery
Weight
Martial Ranged Weapon (Longbow)
1d8 piercing damage
UnknownUnknown (150/600), UnknownUnknownUnknown

Unknown

3 lbs