1. Objects

The Mercenary [Contract]

Hireling

Mercenaries, the renowned warriors of fortune, are individuals who offer their martial skills and services in exchange for payment. They hail from various backgrounds and walks of life, drawn by the allure of wealth, adventure, and the thrill of battle. While the motives and principles of mercenaries may vary, their ultimate goal remains the same: to survive and prosper in a world engulfed by conflict and strife.

Mercenaries undergo rigorous training to hone their combat skills and tactical prowess. Many start their journey as young warriors, receiving instruction in various martial disciplines such as swordplay, archery, hand-to-hand combat, and military tactics. Some mercenaries may have served in official armies before venturing into the world of freelance warfare, gaining valuable experience and knowledge on the battlefield.

Each mercenary brings their own unique set of abilities and expertise to the table. Some may specialize in a particular combat style or weapon, while others possess diverse skills that make them adaptable to different scenarios. Mercenaries often develop a reputation for their signature fighting techniques, battlefield strategies, or exceptional feats of valor, which further distinguishes them among their peers. It's important to note that while mercenaries are renowned for their combat prowess, not all of them are ruthless or driven solely by greed. Some may have personal motivations, seek redemption, or aspire to make a difference in the world through their skills. The diversity within the mercenary profession ensures a colorful tapestry of individuals, each with their own story and purpose.

Strengths

  • Combat Proficiency: Mercenaries are highly skilled fighters, proficient in various weapons and combat techniques. They have mastered the art of war and can adapt to different situations on the battlefield.
  • Versatility: Mercenaries often possess a wide range of skills beyond combat, such as survival, scouting, navigation, and diplomacy. This versatility allows them to handle diverse missions and challenges.
  • Independence: Mercenaries are not bound by the constraints of loyalty to a specific lord or kingdom. Their independence grants them the freedom to choose their contracts and pursue their own interests, which can be advantageous in navigating complex political landscapes.

Weaknesses

  • Lack of Loyalty: Mercenaries fight primarily for monetary gain, and their loyalty may lie with the highest bidder. This lack of steadfast allegiance can sometimes lead to trust issues or conflicting interests among allies.
  • Moral Ambiguity: Some mercenaries may lack a strict moral code, leading to ethical concerns or questionable actions in pursuit of their objectives. This can make them unpredictable or unreliable in certain situations.
  • Limited Resources: Mercenaries are responsible for their own equipment, supplies, and healthcare. They must often rely on the spoils of war or the provisions provided by their employers, which can create vulnerabilities if resources are scarce.

Stat Block

Armor Class

Hit PointsSpeed
SkillsSensesLanguages
17 (Chainmail, Shield)7030 ft.Athletics +8, Perception +5, Intimidation +7Passive Perception 14Common
Saving ThrowsDamage VulnerabilitiesDamage ResistancesDamage ImmunitiesCondition Immunities
Str +7, Con +6N/AN/AN/AN/A
STRDEXCONINTWISCHA
18 (+4)
15 (+2)
16 (+3)
10 (+0)
12 (+1)
13 (+1)

Abilities:

  • Combat Expertise: The Mercenary has advantage on initiative rolls.

  • Battle Hardened: The Mercenary has advantage on saving throws against being frightened.

  • Mercenary Training: The mercenary has advantage on saving throws against being frightened and gains a +2 bonus to attack rolls when wielding a weapon with which they are proficient.

  • Mercenary Tactics: Once per turn, the mercenary can use a bonus action to take the Dodge, Disengage, or Help action.

Reaction:

  • Parry: When the Mercenary is hit by a melee attack, it can use its reaction to add 3 to its AC, potentially causing the attack to miss.

Actions:

  • Multiattack: The Mercenary makes two attacks with its weapon.

  • Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) slashing damage.

  • Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 11 (1d10 + 2) piercing damage.

  • Throw Dagger: Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.

Bonus Actions:

  • Second Wind: The mercenary can use a bonus action to regain 1d10 + 10 hit points.