Game Style: Epic Heroism
This variant uses a short rest of 5 minutes and a long rest of 1 hour. This change makes combat more routine, since characters can easily recover from every battle. Spellcasters using this system can afford to burn through spell slots quickly, especially at higher levels. Allowing spellcasters to restore expended spell slots equal to only half their maximum spell slots (rounded down) at the end of a long rest, and to limit spell slots restored to 5th level or lower. Only a full 8-hour rest will allow a spellcaster to restore all spell slots and to regain spell slots of 6th level or higher.
Location/Timezone: GMT+1
Starting Level: Level 3
Starting Equipment: 10 gold
Ability Scores: Point Buy
Camapign Status: FINISHED
Party: Gothunder Hardbacker, Faeye Rikasinfue, Eris, Lanita Prew, p'Dahb
Sands of Deception
Campaign Premise
In the bustling town of Necrum, located in the Domain of Anubis, a group of adventurers are approached by a cloaked and mysterious figure who offers them a lucrative job: to steal an artifact known as the "Eye of the Desert" from the heavily guarded palace of the Khein Dynasty. Promised a handsome reward for success and warned of dire consequences for failure, the adventurers must navigate the intricacies of the town, gather information about the palace's security, and devise a plan to infiltrate the palace and secure the artifact. Their journey will lead them through challenges, unexpected twists, and encounters with other interested parties, testing their wit, skills, and courage as they embark on a daring heist that could shape their destiny.