Description: The Tempest Conjuring Garb is a set of elegant white and blue robes, enchanted with the power to manipulate the local weather. These robes are often seen adorning mages who seek mastery over the elements and aspire to control the very winds and skies themselves. When attuned to the garb the wearer is granted its innate powers.
Special Abilities:
Master of Air: The Tempest Conjuring Garb has 10 charges, regain the 1d4 charges after a long rest, the wearer can expend to cast the following spells:
- Gust of Wind (1 Charge): The wearer can conjure a powerful gust of wind in a direction of their choice. This gust can be used for a variety of effects, from dispersing fog to pushing away enemies.
- Fog Cloud (1 Charge): The wearer can summon a thick fog that obscures vision in a 20-foot radius.
- Wind Wall (3 Charges): The wearer can create a wall of strong wind, 50 feet long and 15 feet high, which provides cover and can deflect projectiles.
Exalted Garb:
The Tempest Conjuring Garb can ascend to an Exalted form through the blessings of Gao, the god of air. In its Exalted state, it gains additional weather-controlling abilities, allowing the wearer to wield even greater power over the elements:
- Control Winds (5 Charges): The wearer can manipulate the local wind conditions, causing the wind to calm or intensify as they see fit.
- Whirlwind (5 Charges): The wearer can summon a powerful whirlwind, creating a cyclone of wind and debris that damages and hinders creatures within its area.
- Control Weather (10 Charges): The wearer can exert complete control over the weather within a 5-mile radius, altering conditions such as precipitation, temperature, and visibility to their liking.
The Tempest Conjuring Garb in its Exalted form represents a profound connection to the elemental forces of wind and weather, enabling its wearer to wield the very tempests of nature as a formidable source of magic.
Armor Type | Armor Class | Strength | Stealth | Weight |
Light Armor | 11 + Dex | - | - | 3 lbs |