The Regal Armor is a magnificent suit of plate armor, designed not just for protection but to project an aura of grandeur and command. The armor is adorned with intricate engravings, inlaid with rare metals that shimmer with an almost hypnotic glow. Its design is tailored to enhance the wearer's physique, making them appear taller, more imposing, and undeniably regal. The armor seems to draw the eye, exuding an air of sophistication and authority.
Due to its unique enchantments and the allure of its craftsmanship, the Regal Armor is highly sought after by nobles, warlords, and charismatic leaders. However, its curse reduces its appeal for those aware of its full effects.
The origins of the Regal Armor are steeped in mystery, with many believing it was crafted by an ancient order of artisans who served the most influential rulers of the Second Age. The armor was said to be a symbol of divine right and was worn by kings, queens, and champions of great renown. However, it is whispered that the armor carries a dark curse, a reflection of the arrogance and entitlement that often accompany great power.
Attunement
To attune to the Regal Armor, the wearer must don the armor and meditate for one hour, embracing the sense of grandeur and authority it imparts. The curse takes hold immediately upon attunement and cannot be removed by any means short of a remove curse spell or similarly powerful magic. Once attuned, the armor cannot be removed without breaking the attunement, which requires another hour of meditation and a successful Wisdom saving throw (DC 15) to resist the armor's hold on the wearer’s mind.
Special Features:
Charismatic Aura: While wearing this armor, the attuned character gains advantage on Charisma-based checks, such as Persuasion, Performance, and Intimidation. The armor enhances the wearer’s natural charm, making their presence captivating and persuasive.
Radiance of Entitlement: The armor holds one charge of this ability, which replenishes at dawn. Once per day, the wearer can activate this ability as an action, releasing an aura of persuasive charm in a 15-foot radius. For the next hour, creatures within this radius are compelled to treat the wearer with respect and deference, often providing assistance or showing favor. Creatures within the aura must succeed on a DC 15 Wisdom saving throw to resist the effect. This ability cannot force creatures to act against their nature or commands, but it can significantly sway their behavior toward treating the wearer as a person of importance.
Curse of Entitlement: The Regal Armor is cursed, and this curse is only revealed after the wearer has attuned to the armor. Over time, the curse subtly influences the wearer's personality, instilling in them an increasing sense of entitlement and superiority.
Behavioral Shift: Initially, the changes are minor—small expectations of deference or privilege from others. However, as the curse takes hold, the wearer becomes more demanding and arrogant, expecting others to cater to their needs and whims. The wearer may begin to make unreasonable demands, believing that their status or charm should grant them special treatment in all situations.
Social Conflict: The curse can strain relationships and lead to social conflicts. The wearer might take unnecessary risks, believing themselves above common dangers, or engage in confrontations with those who do not meet their expectations. The wearer’s overconfidence may lead to them underestimating threats or overstepping boundaries, leading to potentially dangerous situations.
Escalation: The curse's influence grows stronger over time, making the wearer increasingly difficult to deal with. The wearer might refuse to acknowledge the armor's curse, believing their behavior to be justified, which can lead to isolation or even hostility from allies.
Armor Type | Armor Class | Strength | Stealth | Weight |
Heavy Armor | 18 | 15 | Disadvantage | 30 lbs |