Poisons in the world of Midora are both feared and revered for their insidious and lethal nature. Due to their dangerous potential, they are outlawed in most societies, yet they remain a favored tool among assassins, spies, and those who operate in the shadows. The desert lands of the Khein Dynasty are particularly renowned for their wide variety of poisons and natural venoms, which are an integral part of their culture and survival tactics. The aristocracy of the Vache Kingdom, known for their ruthless politicking, often resorts to poison to eliminate competition and secure power. Conversely, in Rivermond and the northern lands of Kalamar, the use of poison is considered deeply dishonorable and is rarely employed. In the Nagan Empire, poison and natural venoms are present in many circles but is generally frowned upon, reflecting a complex relationship with these deadly substances.
Poisons can be categorized into four main types, each with unique properties and methods of application:
Contact:
Contact poisons are applied to objects and remain effective until touched or washed off. When a creature comes into contact with a surface smeared with contact poison, its effects are immediately felt through the skin. These poisons are often used on door handles, scrolls, or other items that the target is likely to touch.
Ingested:
Ingested poisons require the target to swallow a full dose, typically hidden in food or drink. The effects of ingested poisons depend on the dosage; a partial dose might only cause reduced effects, such as giving the target advantage on their saving throw or dealing only half damage on a failed save. These poisons are a preferred choice for covert operations where direct contact with the target is risky.
Inhaled:
Inhaled poisons come in the form of powders or gases that must be breathed in to take effect. When released, they affect all creatures within a 5-foot cube, and the cloud dissipates almost immediately. Inhaled poisons are particularly insidious as they affect the body through the nasal membranes, tear ducts, and other sensitive areas, making holding one’s breath ineffective as a defense.
Injury:
Injury poisons are applied to weapons, ammunition, or traps and take effect when the poisoned object deals piercing or slashing damage. These poisons are popular among assassins and hunters, as they ensure that any successful attack delivers a potentially lethal dose directly into the target’s bloodstream.