The Skinsack of Holding is a grotesque and twisted sack, fashioned from layers of skin and a maw lined with sharp teeth. Despite its horrifying appearance, it functions similarly to a common Bag of Holding. The interior space of the skinsack is much larger than its outside dimensions, with a mouth roughly 2 feet in diameter and a depth of 4 feet.
Due to its macabre nature and the danger it poses to the unwary, it is often found in the hands of dark mages, necromancers, or those who deal in forbidden arts. Worth up to 2,500 gold pieces.
The Skinsack of Holding is believed to have been created by a powerful necromancer who sought a more sinister alternative to the traditional Bag of Holding. Tales suggest that the necromancer used the skins of his defeated enemies to craft these bags, imbuing them with dark magic. The Skinsack is both feared and coveted by those who practice dark arts, as it offers not only storage but a macabre deterrent to thieves.
Attunement:
- Requires attunement to avoid being bitten when accessing the skinsack. Unattuned creatures attempting to retrieve items from the skinsack are grappled and take 1d8 piercing damage.
Special Features:
- Weight: The skinsack weighs 15 pounds, regardless of its contents.
- Capacity: The interior space can hold up to 100 pounds, not exceeding a volume of 64 cubic feet.
- Retrieval: Retrieving an item from the skinsack requires an action.
- Durability: If the skinsack is overloaded, pierced, or torn, it ruptures and is destroyed, scattering its contents into the void.
- Inversion: If the skinsack is turned inside out, its contents spill forth, unharmed. The skinsack must be put right before it can be used again.
- Breathing: Breathing creatures inside the skinsack can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
- Biting Maw: Unattuned creatures attempting to access the skinsack are grappled (escape DC 13) and take 1d8 piercing damage as the maw bites down on their hands. Once attuned, the wearer is immune to this effect.