1. Objects

Redeemer

Longsword (Requires attunement)

Redeemer is a longsword forged from Shimmering Steel, its blade adorned with intricate motifs of a dragon's head. The hilt is wrapped in red leather, providing a secure grip, and the pommel is set with a ruby that seems to glow faintly. The blade itself reflects light like a blazing fire, and it hums softly when drawn, as if resonating with the power of dragons.

Redeemer's legendary status, powerful enchantments, and unique connection to dragons contribute to its high value. 

Itis the ancestral heirloom of the Dragoon family, a noble house renowned for taking part in the Grail War. The sword was forged for the purpose of punishing the wicked. The Dragoon family wielded this longsword in their battles, commanding the power of fire to aid them. However, Redeemer was lost after the Grail War, a conflict that saw the Dragoon family fall from grace. Legends say that the spirits of the Gylder River now guard the sword, waiting for a worthy wielder to reclaim it.

Attunement:

Redeemer can only be attuned to a creature who has taken an oath by the Gylder River.

Special Features:

  • Enhanced Strikes: Redeemer grants a +2 bonus to attack and damage rolls made with this weapon.
  • Dragon's Fury: When you hit with an attack using Redeemer, you can choose to deal an extra 1d8 fire damage.
  • Blazing Wave: As an action, you can call upon the power of the dragon to create a wave of fire. Each creature in a 30-foot cone must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 3d10 fire damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. This ability can be used once per short or long rest.
Weapon Type
DamageProperties
Mastery
Weight
Martial Melee Weapon (Longsword)
1d8 slashing damage
UnknownUnknown (1d10), Unknown

Unknown

3 lbs