Oblivion is a mighty warhammer forged from the densest iron found in the northern lands of Kalamar. The handle is wrapped in thick leather, adorned with bands of silver and obsidian that shimmer in the light. When swung, Oblivion emits a low, reverberating hum that echoes through the air, instilling fear in enemies and awe in allies.
Priceless. Due to its legendary status, historical significance, and the magical properties imbued within, Oblivion cannot be purchased with gold. It holds immeasurable value as a relic of conquest and power.
Forged during the Second Age in the frigid northern lands of Kalamar, Oblivion was crafted by the master smiths of the Mountainbreaker family. It was wielded by the head of the Mountainbreaker clan during the annexation of Rivermond by the Silver Dominion, a pivotal event in history. Songs and tales recount how Oblivion shattered the defenses of Rivermond, cementing its place in legends as a symbol of dominance and conquest.
Attunement:
Requires attunement by a creature of lawful or neutral alignment who possesses great strength and resolve.
Special Features:
- Might of the Mammoth: Oblivion grants a +3 bonus to attack and damage rolls made with this weapon.
- Resounding Impact: When you score a critical hit with Oblivion, the ground trembles with the force of your blow. Each creature of your choice within 10 feet of you must succeed on a DC 17 Strength saving throw or be knocked prone.
- Warlord's Command: Once per long rest, you can use your action to issue a Warlord's Command. Choose up to three allies within 30 feet who can see or hear you. Each chosen ally gains advantage on their next attack roll made before the end of their next turn.
Weapon Type | Damage | Properties | Mastery | Weight |
Martial Melee Weapon (Warhammer) | 1d10 bludgeoning damage | Unknown, Unknown, Unknown | Unknown | 8 lbs |