1. Timelines

History of Vikholm

Lore


The First Age

  • The Founding of the Grand Council

    100

    In the year 100 of the First Age, the Grand Council of Vikholm was established as a monumental step towards unifying the diverse peoples of the land. The creation of this council was inspired by Morgarl, the Starwing Owl, whose wisdom and guidance were revered by all tribes and clans. Morgarl's teachings emphasized the importance of unity, wisdom, and mutual respect, values that became the foundation of the Grand Council. The council was composed of representatives from each demi-human tribe and clan, including the Bearkin, Wolfmen, Foxkin, Otterfolk, and various other animal folk. Each representative brought the unique perspectives and needs of their people, ensuring that all voices were heard in the governance of Vikholm.

    The establishment of the Grand Council marked a significant departure from the previous tribal governance structures, fostering a sense of collective identity and shared destiny among the inhabitants of Vikholm. The council convened annually in the sacred settlementof Vikstorm, where the grand hall, known as the Hall of Echoes, was constructed to host their deliberations. The Hall of Echoes, a majestic structure adorned with symbols of the Old Gods, became a symbol of unity and wisdom. During these annual meetings, council members discussed matters of state, resolved disputes, and planned for the future of Vikholm. These gatherings were not only political but also cultural events, where traditions were shared, and bonds between different tribes were strengthened.

    The Grand Council's role extended beyond mere governance; it became a spiritual and cultural pillar of Vikholm. The council's decisions were often guided by the divine influence of the Old Gods, with rituals and ceremonies held to seek their blessings. Morgarl, the Starwing Owl, was particularly venerated during these gatherings, with the council members often seeking omens from the night sky and the stars. This spiritual dimension ensured that the Grand Council's rule was seen as legitimate and divinely inspired, fostering a deep sense of trust and loyalty among the people. Over time, the Grand Council's existence helped to mitigate conflicts, promote cooperation, and build a cohesive society where the diverse peoples of Vikholm could thrive together in harmony.

  • The Festival of Eternal Light

    170

    In the year 170 of the First Age, the people of Vikholm witnessed a remarkable celestial phenomenon: a radiant and enduring light that illuminated the night sky, lasting far longer than any natural occurrence. The elders and seers interpreted this as a divine sign from Elarra, the Celestial Stag, whose light and protection were believed to guide and safeguard the land. This extraordinary event inspired the creation of the Festival of Eternal Light, a grand annual celebration held every summer solstice. The festival was conceived not only as a way to honor Elarra's divine presence but also as a time for the people of Vikholm to come together in joyous unity, reinforcing their shared cultural and spiritual heritage.

    The Festival of Eternal Light quickly became a cornerstone of Vikholm's cultural identity, celebrated with unparalleled enthusiasm and reverence. Each year, the festival commenced with grand parades through the streets of Vikstorm, where participants adorned in elaborate costumes and masks depicting the Old Gods and celestial beings danced and sang in a vibrant display of devotion and community spirit. The parades were followed by lavish feasts featuring bountiful offerings from the land, symbolizing gratitude for Elarra's blessings. Central to the festival were the rituals of light and purification: vast bonfires were lit to chase away darkness and evil, lanterns were floated down rivers to carry prayers and hopes, and individuals partook in ceremonial baths to cleanse their bodies and spirits. This blend of revelry and sacred observance not only honored Elarra but also strengthened the bonds among Vikholm's diverse inhabitants, ensuring that the light of their shared faith and unity would endure through the ages.

  • The Frost Wolf’s Harsh Winter

    174

    In the year 174, Vikholm was enveloped by a particularly severe winter that lasted longer and bit colder than any in living memory. The once mild and fertile lands were transformed into a frozen wasteland, where relentless snowstorms and icy winds dominated the landscape. Fenrarn, the Frost Wolf, was believed to be the harbinger of this harsh winter, a divine test of resilience and resourcefulness for the people of Vikholm. The Old Gods' lore spoke of Fenrarn’s ability to bring both destruction and renewal, and many saw this brutal winter as a manifestation of nature's cyclical power. The Frost Wolf's howls echoed through the night, instilling a sense of awe and reverence in the hearts of the inhabitants, reminding them of the ferocity and beauty of the natural world.

    Despite the immense hardships, the Frost Wolf's winter became a catalyst for unity among the tribes and clans of Vikholm. As resources dwindled and survival became a daily struggle, the people set aside their differences and worked together to endure the bitter cold. The Bearkin shared their robust shelters and knowledge of fortifying against the cold, while the Wolfmen taught hunting techniques adapted to the harsh environment. The Foxkin, with their keen instincts, located hidden food sources, and the Otterfolk, with their connection to the waters, provided spiritual guidance and hope. This period of cooperation and mutual aid significantly strengthened the bonds between the diverse communities. The shared struggle fostered a sense of solidarity and interdependence, reinforcing the idea that only through unity could they overcome the challenges imposed by the Frost Wolf. In the aftermath, Vikholm emerged more resilient and closely knit, with a deeper appreciation for the strength found in their collective spirit.

  • The Great Migration

    214

    In the year 214, guided by the prophetic visions and dreams of Morgarl, the Starwing Owl, several tribes of Vikholm embarked on a momentous migration to the southern regions of the land. These divine signs, interpreted by the tribal seers and shamans, foretold the promise of fertile and bountiful lands that lay beyond their current borders. The journey was fraught with challenges—harsh weather, treacherous terrain, and the constant threat of wild beasts tested the resolve of the migrating tribes. Despite these hardships, the guidance of Morgarl and the shared determination of the tribes ensured that the migration succeeded. The result was the discovery of new territories rich with resources and potential, leading to the establishment of new burrows and settlements that would play a crucial role in expanding the cultural and economic landscape of Vikholm.

    Among the remarkable discoveries of this migration were the Sunset Grove and Sunrise Woods, two areas that became central to the enriched culture and prosperity of the southern regions. The Sunset Grove, located in the southernmost part of Vikholm, is a lush and vibrant plain surrounded by dense forests, rolling hills, and winding streams. Its fertile soil proved ideal for agriculture, and the stunning sunsets that bathe the landscape in fiery orange hues gave the grove its name. This breathtaking environment soon became a symbol of hope and abundance for the migrating tribes. To the east of the Sunset Grove lies the Sunrise Woods, a dense and mystical forest renowned for the enchanting spectacle that occurs each morning. As the sun rises over the horizon, the forest floor is illuminated with a golden light that many believe is blessed by divine powers. The woods, teeming with rare flora and magical creatures such as unicorns, fairies, and sprites, quickly gained a reputation as a realm of wonder and mystery. However, this beauty came with its own set of dangers; the forest's hidden perils, including poisonous plants, treacherous terrain, and fierce predators, made it a place that demanded respect and caution from those who ventured within. Despite its risks, the Sunrise Woods became a cherished and revered destination, a testament to the richness and complexity of the new lands embraced by the migrating tribes.

  • The Moonlit Accord

    290

    Lyria, the Moon Wolf, inspired the signing of the Moonlit Accord, a treaty of peace and cooperation among the various wolfmen clans. This accord was celebrated with a grand festival under a full moon, marking an era of unprecedented peace and mutual support. It also established shared hunting grounds and common rituals that further intertwined the lives of these communities.

  • The Starfall Event

    344

    A spectacular celestial event, later known as the Starfall, saw numerous shooting stars illuminate the night sky above the ironbane mountains. Interpreted as a sign from Morgarl, the Starwing Owl.

  • The Bearkin Uprising

    400

    A period of internal strife known as the Bearkin Uprising occurred when a faction within the Bearkin, dissatisfied with their chieftain’s rule, attempted to seize power. Korrak, the Great Bear, was believed to have mediated the conflict through visions granted to a young Bearkin shaman, who brokered peace and unity. This event emphasized the importance of strength tempered with wisdom and authority.

  • The Age of Discovery

    410

    Under the guidance of Morgarl, the Starwing Owl, and Elarra, the Celestial Stag, the people of Vikholm embarked on a period of exploration and learning. Scholars and explorers traveled beyond their known lands, bringing back knowledge, artifacts, and new technologies. This Age of Discovery enriched Vikholm's culture and economy, leading to advancements in agriculture, craftsmanship, and trade.

  • The First Kalamar Incursion

    441

    The first skirmishes with the northern land of Kalamar occurred during this year. Small raiding parties from Kalamar tested Vikholm's defenses, leading to increased military vigilance. The Bearkin, under the strength and authority of Korrak, the Great Bear, played a crucial role in repelling these initial incursions as they marched down from the mountains. This period marked the beginning of a long-standing tension between Vikholm and Kalamar.

  • The Unification Wars

    500

    Internal conflicts between rival clans and tribes threatened the unity of Vikholm. The southerners and the northeners was clashing over the threat coming from Kalamar. Over a decade, these conflicts, known as the Unification Wars, saw many battles and negotiations. The Evergreen Queen, a charismatic and visionary leader, emerged during this time. She brokered peace and united the warring factions under a single banner, solidifying her legacy as a figure of hope and resilience.

  • The Frostfall Winter

    568

    Following a particularly harsh winter, a new treaty was established among the tribes to ensure mutual aid and resource sharing during times of natural calamities. This Frostfall Accord, inspired by the harsh lessons of Fenrarn, the Frost Wolf, and the nurturing spirit of Lyria, the Moon Wolf, became a cornerstone of Vikholm's societal structure, promoting solidarity and cooperation.

  • The Great Beast Hunt

    611

    A legendary creature, said to be a manifestation of Morgarl's wisdom and mystery, appeared in Vikholm. The Great Beast Hunt was organized, where the bravest warriors and hunters set out to track and understand this creature. The hunt ended not in the beast's capture, but in a profound understanding of its role in the natural order, further deepening the people's reverence for Morgarl.

  • The Celestial Convergence

    721

    A rare celestial event occurred, where the stars and moons aligned in a spectacular display. The Celestial Convergence was seen as a powerful omen from Elarra, the Celestial Stag, and Lyria, the Moon Wolf. It led to a period of peace and prosperity, as the people of Vikholm interpreted it as a sign of divine favor and unity. This event was celebrated with grand ceremonies and the construction of new temples.

  • The Warning of the Mysterious Being

    856

    A mysterious being appeared, foretelling an impending invasion from Kalamar. Despite skepticism, those who heeded the warning began to fortify Vikstorm, the capital city. The Evergreen Queen led this movement, rallying the people with her vision and resilience. This year marked the beginning of a new era of vigilance and preparation, as the people of Vikholm united under a common cause to defend their homeland.

Second Age

  • The Dry Seasons

    1

    As the Second Age dawned, Vikholm experienced severe dry seasons. Crops withered, rivers receded, and many of the demi-human tribes faced famine. The Bearkin, traditionally strong and resilient, took the lead in organizing relief efforts. Guided by Korrak, the Great Bear, they shared their stored food and resources with the other tribes, fostering a deeper sense of unity and cooperation among the people.

  • The Kalamar Invasion

    4-10

    During these years, the feared invasion from Kalamar came to pass. Raiding war parties from the north penetrated Vikholm's northern regions, burning villages and enslaving those they captured. The Evergreen Queen, having foreseen this invasion, had already begun preparations. Those who had heeded her warnings rallied around her and marched north to defend their homeland. For five grueling years, the demi-humans fought alongside each other, displaying unparalleled bravery and resilience. Each tribe brought their unique skills to the battlefield: the Bearkin with their brute strength, the Owlfolk with their strategic acumen, the Foxfolk with their cunning, and the Wolfkin with their relentless ferocity. The war was hard-fought, but ultimately, Vikholm emerged victorious, driving out the invaders and securing their borders.

  • The Wild Werewolves

    11

    Following the invasion, strange sightings of large wolves began to spread fear among the smaller folk. These wolves were larger and more feral than any seen before, prompting the Evergreen Queen to investigate personally. Accompanied by the native wood elves, she ventured into the deepwoods of the northern regions. In a decisive clash, the wood elves and the Evergreen Queen confronted the wild werewolves. The battle was brief but intense, until the Queen, with her wisdom and divine authority, managed to communicate with the werewolves. She discovered that these werewolves were not mere beasts but intelligent beings capable of reason. Striking an accord, she welcomed them into the fold of Vikholm's defenders. This period of integration was challenging, as many viewed the werewolves with suspicion. However, under the Queen’s guidance, the werewolves, now known as the Howlguard, proved their loyalty and valor, becoming revered protectors of Vikholm’s forests.

  • The Arrival of Pharados

    40

    One night, a massive light descended from the sky, striking somewhere behind the Ironbane Mountains. Many saw this as a divine omen from Elarra, the Celestial Stag. The event spurred a mix of fear and wonder, but its true significance remained a mystery. Unbeknownst to the people of Vikholm, this light marked the arrival of Pharados on Midora. Though initially unknown to them, Pharados' presence would eventually play a significant role in the future of Vikholm and the wider world.

  • The Encounter with the Silver Dominion

    82

    In this year, Vikholm had its first interaction with the Silver Dominion, a burgeoning power to the west of the Ironbane Mountains. Pilgrims and envoys from the Dominion ventured into Vikholm, seeking to spread their faith and establish churches. The natives, deeply connected to their own pantheon, were wary of these foreign beliefs. The Evergreen Queen, ever wise and diplomatic, welcomed the envoys as guests, treating them with respect and hospitality. However, she firmly declined their offers to build churches, understanding the importance of maintaining Vikholm's spiritual autonomy. The envoys returned to their lands unharmed, but their visit left the natives anxious about potential threats from the west. This interaction underscored the Queen’s role as a divine figure and protector, even as it foreshadowed future challenges from the expanding Silver Dominion.

  • The Annexation of Rivermond

    101

    In the year 101, the Silver Dominion's expansionist ambitions led to the annexation of the Kingdom of Rivermond in southern Agera. News of this annexation reached Vikholm, heightening fears of a potential invasion. The people, already wary from previous encounters with the Dominion, began to fortify their towns, villages, and burrows. Defensive structures were reinforced, and communities became more vigilant. They prayed fervently to their old gods for protection, even as the Evergreen Queen reassured them that Vikholm would remain steadfast and free. The Bearkin, in particular, played a pivotal role in organizing the defenses, drawing on their ancestral strength and strategic prowess to prepare for any potential threat from the Silver Dominion.

  • The Disappearance of Morgarl

    112

    During the turbulent rise of the Silver Dominion, a profound loss struck Vikholm. Morgarl, the Starwing Owl, vanished without a trace. Her disappearance left the people in a state of sorrow and uncertainty. Despite this, the belief persisted that Morgarl's essence lived on in all owls. The haunting calls of owls at night were interpreted as Morgarl’s spirit watching over the land, providing a measure of comfort to the people. The Evergreen Queen often spoke of Morgarl’s silent vigil, encouraging her people to find strength in the enduring presence of their divine guardians, even in their apparent absence. This period saw the establishment of the Night Vigil, a group of druids and rangers dedicated to protecting the land in Morgarl’s name.

  • The Battle of the Ironbane Mountains

    122

    In the year 122, the Silver Dominion returned with a more formidable force, led by the celestial archangels of the Silver Prince. These archangels, beings of divine power and light, led the Dominion's armies across the Ironbane Mountains, aiming to conquer Vikholm. The Bearkin, who held dominion over these rugged peaks, stood as the first line of defense. Korrak, the Great Bear and guardian of the Ironbane Mountains, led his people in a fierce defense against the invaders. The clash between Korrak and the archangel Amit became legendary. Their battle shook the very mountains, with Korrak's mighty roars echoing through the valleys. Despite Korrak's immense power and the valiant efforts of the Bearkin, Amit ultimately prevailed, but at a tremendous cost. The mountains bore the scars of their epic confrontation, and the Bearkin mourned the loss of their revered guardian.

  • Lyria's Desperate Leap to Drekk

    123

    Following the breach of the Ironbane Mountains, the Silver Dominion's forces advanced into Vikholm, led by their archangels. In a desperate bid to protect her people, Lyria, the Moon Wolf, launched a fierce attack on the celestial invaders. The exact details of her confrontation with the archangels are shrouded in mystery, with various tales and legends offering different accounts. Some say Lyria fought valiantly against overwhelming odds, while others speak of her employing cunning and strategy to delay the Dominion's advance. Ultimately, facing insurmountable odds and to protect the night she cherished, Lyria made a desperate leap to Drekk, the moon. Her departure was a poignant and sorrowful moment for the people of Vikholm, marking the loss of a cherished guardian and protector. The event became a symbol of sacrifice and resilience, inspiring the people to continue their struggle against the Silver Dominion, even in the face of overwhelming adversity.

  • Elarra's Southern Journey

    124

    In the year 124, as Vikholm faced the turmoil brought by the Silver Dominion, Elarra, the Celestial Stag, embarked on a mysterious southern journey. Legends say that Elarra was forever chasing the elusive sun, seeking a path of enlightenment and hope amid the chaos. Her journey led her to the Riverwoods of Rivermond, particularly the barony of Bellmond. There, Elarra's presence inspired the local Druids, who began to adopt new rituals and practices, infusing their magic with the grace and light of the Celestial Stag. Elarra's graceful visage was never seen in Vikholm again, but celestial events like meteor showers and auroras were interpreted as signs from Elarra, though their meanings remained elusive. The Druids of Bellmond, influenced by Elarra, maintained a spiritual connection with Vikholm, sending messages of hope and resilience back to their northern kin.

  • The Fall of Pyrix

    126

    As the Silver Dominion continued to ravage Vikholm's countryside, Pyrix, the Dawn Fox, made a desperate attempt to halt their advance by igniting wildfires. His cunning and agility allowed him to disrupt the Dominion's supply lines and create chaos among their ranks. However, Pyrix's fate was sealed in a tragic encounter with the archangel Tytan. The battle between them was swift and fierce, with Pyrix's fiery spirit blazing brightly before being extinguished by Tytan's divine power. This event deeply shook the people of Vikholm, as the loss of Pyrix represented the extinguishing of a vital spark of hope and defiance. Despite his death, Pyrix's legend lived on, told around campfires as a testament to his bravery and sacrifice. The flickering flames of these fires were seen as a homage to Pyrix, symbolizing a small but enduring light in the darkness.

  • The Harsh Winter and Fenrarn's Battle

    127

    At the end of the year 127, Vikholm was hit by an unusually harsh winter, believed to be the work of Fenrarn, the Frost Wolf. The people of Vikholm were divided on whether this was a bad omen or a test of their resilience. Conflicting tales from this time tell of mighty lightning strikes and blizzards observed from a distance, marking the battle between Fenrarn and the archangels. Unlike the other Old Gods who were vanquished or disappeared, Fenrarn's fierce resistance pushed the Dominion forces back to the Ironbane Mountains. The archangels, unable to defeat Fenrarn, retreated, and Fenrarn himself lingered as a ghostly harbinger of change. His material presence became a feared omen, signaling dire need for renewal and forewarning of coming hardships. Fenrarn's ghostly figure roaming the land served as a silent guardian, watching over Vikholm and reminding the people of the ever-present cycle of death and rebirth.

  • The Evergreen Queen's Resolve

    At the start of the year 128, the Evergreen Queen mourned the fading influence of her divine allies within the heart of the ancient forests. Despite the losses, she remained steadfast, becoming a beacon of hope and resilience for the people of Vikholm. The Queen's leadership was instrumental in maintaining the morale and unity of her people as they faced the encroaching influence of the Silver Dominion throughout Agera. The Queen and her followers held onto the belief that the Old Gods would one day return, their power renewed and their spirits unbroken. During this time, the Evergreen Queen initiated the Evergreen Accord, a pact among the tribes and clans to stand united against any future threats. This accord strengthened the bonds between the various communities of Vikholm, ensuring mutual support and cooperation in the face of adversity. The people of Vikholm, under the Queen's guidance, prepared to protect their homeland once more, drawing strength from the enduring spirit of their Old Gods and the resilience of their ancestors.

Third Age

  • The Dawn of Isolation

    1

    As the Second Age ended and the Third Age began, Vikholm entered a period of self-imposed isolation. After the tumultuous conflicts with the Silver Dominion, the Evergreen Queen declared that the land needed time to heal and recover. The borders of Vikholm were closed to most outsiders, and the people focused on rebuilding their communities and restoring the natural balance. This era, known as the Healing Epoch, saw a resurgence in traditional practices and a deeper reverence for the Old Gods. Festivals and rituals were revived, celebrating the enduring spirit of Vikholm's divine protectors. The Evergreen Queen, now more of a spiritual leader than a wartime ruler, guided her people with wisdom and patience, fostering a culture of resilience and self-reliance.

  • The Great Conclave of the Druids

    259

    In the year 259, a significant event known as the Great Conclave of the Druids took place. Druids, rangers, and shamans from all corners of Vikholm gathered in the sacred grove of Elarra’s Glade. This meeting was called to address the growing signs of imbalance in the natural world. Reports of strange occurrences, such as unnatural weather patterns and disturbed animal migrations, had become more frequent. The conclave spent months deliberating and performing ancient rituals to restore harmony. It was during this conclave that the Circle of the Verdant Moon was formed, a group dedicated to maintaining the balance of nature and safeguarding Vikholm's mystical heritage. Their efforts ensured that Vikholm remained a sanctuary of natural beauty and spiritual strength.

  • The Rise of the Howlguard

    470

    By the year 470, the Howlguard, the werewolf protectors established by the Evergreen Queen during the Second Age, had become an integral part of Vikholm’s defense and culture. Under the leadership of a charismatic and wise werewolf named Fenrir Silvermane, the Howlguard undertook a series of expeditions to clear out any remaining threats within Vikholm’s borders. These included remnants of old Silver Dominion encampments, rogue magical beasts, and other dangers. Fenrir Silvermane's leadership and the Howlguard's heroics were celebrated in song and story, solidifying their place as both protectors and symbols of unity. This period also saw the construction of the Moonstone Fortress, a central stronghold for the Howlguard that became a symbol of strength and vigilance.

  • The Infernal Invasion and Vikholm's Neutrality

    600

    In the year 600, Midora faced an unprecedented threat as an infernal god and his demonic armies invaded the world. As nations and realms united to combat this apocalyptic menace, Vikholm chose a path of neutrality. The Evergreen Queen, now an ancient and venerable figure, declared that Vikholm would remain neutral and focus on protecting its own borders and people. While the world outside waged a desperate war, Vikholm hunkered down, fortifying its defenses and ensuring the safety of its inhabitants. This decision was not without controversy, as some within Vikholm felt they should join the fight against the demonic invasion. However, the Evergreen Queen’s wisdom and the consensus among the council of elders upheld the choice of neutrality.

    Throughout this period, the people of Vikholm remained vigilant, maintaining their traditions and way of life. The threat was eventually defeated by the united forces of the world, but the landscape of Midora was forever altered. The end of the Third Age marked a time of reflection and renewal for Vikholm. As the world around them changed, Vikholm emerged with its identity intact, ready to face whatever challenges the new age would bring.

Fourth Age

  • The Dawn of the Fourth Age

    1

    The Fourth Age began with a sense of cautious optimism in Vikholm. After centuries of isolation, the nation continued to enjoy a period of peace. The Evergreen Queen, Nathena Evergreen, focused on strengthening internal governance and preserving the cultural heritage of Vikholm. The Circle of the Verdant Moon and the Howlguard continued to protect the land, ensuring that the old ways and traditions were upheld. The people lived peacefully, though there were signs of underlying issues that would soon emerge. This era was marked by a quiet introspection as the nation adjusted to the stability and relative prosperity of the Fourth Age.

  • Opening of Borders

    830

    In the year 830, facing internal challenges such as the rise of illegal goods, poor agricultural yields, and a housing crisis, Vikholm made a significant decision to open its borders. The Evergreen Queen and her council believed that increased trade and immigration would help combat these issues. As the borders opened, merchants, adventurers, and new settlers began to flow into Vikholm, bringing with them goods, skills, and new ideas. The wood elves of the royal watch were tasked with heightened vigilance along the highroads to ensure security and manage the influx of people. The influx of trade began to slowly improve the economic conditions, and new agricultural techniques were introduced, leading to better crop yields. Housing projects were initiated to accommodate the growing population, and a sense of cautious optimism began to spread among the people.

  • The Dawn of the Fourth Age

    1

    As the Fourth Age began, Vikholm continued its long period of peace and isolation. The Evergreen Queen, still leading her people with wisdom and compassion, focused on maintaining the harmony that had been hard-won in previous ages. The traditions and rituals of the Old Gods were upheld with great reverence, and the land saw a time of quiet prosperity. However, the seeds of future challenges were already being sown. The long period of isolation began to affect local affairs, with the lack of external trade leading to the rise of smuggling and illegal goods. Despite these issues, the authorities worked diligently to keep the peace and ensure the wellbeing of Vikholm's citizens.

  • Opening Borders for Trade

    830

    By the year 830, the pressures of isolation had begun to weigh heavily on Vikholm. Poor agricultural yields and a rising housing crisis led to widespread distress among the people. While clean water was a relief, it wasn't enough to counteract the growing sense of bleakness. In response, the ruling Evergreen Queen made the bold decision to open Vikholm's borders to increase trade and welcome new settlers. This move aimed to combat the smuggling issues and invigorate the economy. The wood elves of the royal watch, known for their keen senses and unwavering loyalty, were tasked with monitoring the highroads with heightened vigilance to ensure that the influx of goods and people did not bring further chaos. This period marked the beginning of a gradual recovery, as new trade routes brought much-needed resources and diversity to Vikholm.

  • The Death of Nathena Evergreen and the Rise of the Court of Thorns

    912

    The year 912 marked a tragic turning point for Vikholm. Queen Nathena Evergreen, a beloved ruler known for her wisdom and strength, was mysteriously killed. Her death plunged the nation into despair and mourning, leaving the people without their guiding light. The mystery surrounding her assassination added to the nation's turmoil, with no clear answers as to who or what was responsible. In the midst of this chaos, a shady tiefling warlock named Malakar emerged, offering his assistance to the grieving nation. Malakar helped the people in power establish a new ruling body known as the Court of Thorns.

    The Court of Thorns was composed of powerful individuals representing various factions within Vikholm, including the Bearkin of the mountains, the Werewolves of the deepwoods, and the Wood Elves of the plains, among others. Each faction had its own agenda and representatives within the Court, tasked with advocating for their group's interests. Despite their differences, the factions managed to work together to prevent Vikholm from descending into chaos. The Court made difficult decisions to govern the country in the absence of a new queen, striving to maintain order and stability during this uncertain time.

    However, tensions and disagreements were inevitable among the diverse factions, and there were always those seeking to gain more power and influence within the Court. The delicate balance of power was a constant challenge, with various factions jockeying for position in anticipation of the selection of a new monarch. Despite these challenges, the Court of Thorns managed to keep Vikholm from falling into complete disarray. The question of who would become the new Evergreen Queen loomed large, and the struggle for the throne threatened to either strengthen or tear apart the fragile unity of the Court.