Gale's Embrace is a magnificent set of scale mail, crafted with old skill and artistry. The scales are covered in vibrant, iridescent feathers that shimmer in hues of white and silver. The feathers are soft to the touch but as durable as steel, offering the protection of traditional armor while allowing the wearer incredible mobility. The armor's design evokes the grace and freedom of birds, with subtle patterns resembling the wings of a great bird of prey. Despite its ancient origin, the armor remains pristine, untouched by the ravages of time.
Due to its legendary status, historical significance, and powerful enchantments, Gale's Embrace is considered invaluable. Collectors, historians, and warriors alike would pay any price to obtain it.
Gale's Embrace is believed to have been created during the height of Vindrik's power, a collaboration between the city's master artisans and a visiting sect of druids. The armor was not intended for battle but rather as a symbol of the harmony between nature and civilization. It was meant to showcase the druids' deep understanding of natural magic and the city's unmatched craftsmanship.
However, when Vindrik fell under siege, an unknown knight donned the armor in a desperate bid to defend the city. The armor's enchantments proved powerful, allowing the knight to move with supernatural speed and grace, evading enemy attacks with ease. Despite the knight's efforts, Vindrik was destroyed, and the armor was lost to history. Some believe it was buried in the city's ruins, while others claim it was taken by the knight's descendants and hidden away for safekeeping.
Attunement: To attune to Gale's Embrace, the wearer must spend an hour in quiet meditation, ideally in a natural setting where the wind can be felt. During this time, the wearer must connect with the elemental forces of air and the spirit of the armor. Once attuned, the armor will feel like a second skin, enhancing the wearer’s natural grace and agility.
Special Features:
- Grace of the Wind: While wearing Gale's Embrace, the wearer gains a +2 bonus to AC.
- Flight of the Zephyr (1/day): Once per day, the wearer can cast Wind Walk on themselves without expending a spell slot. This effect lasts for 1 hour.
- Light as Air: The armor feels as light as cloth to the wearer. The wearer has advantage on Dexterity (Acrobatics) checks.
- Windborne: The wearer can move with the speed and unpredictability of a gust of wind. While wearing the armor, the wearer does not provoke opportunity attacks when moving out of an enemy's reach.
Armor Type | Armor Class | Strength | Stealth | Weight |
Medium Armor | 14 + Dex (Max 2) | 11 | - | 15 lbs |