The Riverton Axegun is a masterfully crafted hybrid weapon created by the human inventor Stefan Riverton. This unique weapon combines the destructive power of a firearm with the brutal force of an axe, making it a versatile tool of war. The weapon is designed with a sleek, reinforced steel frame, and its axe blade is forged from high-quality steel, sharpened to a razor’s edge. The firearm component is built into the handle of the axe, allowing the wielder to seamlessly switch between firing bullets and delivering deadly slashes. The weapon has a +1 bonus to attack and damage rolls, enhancing both its melee and ranged capabilities.

The price varies depending on the region and the demand for advanced firearms.Can cost between 2,000 to 3,000 gold pieces.

The Riverton Axegun is a marvel of modern engineering, a weapon that embodies the innovation and brutality of its creator, Stefan Riverton. Originally designed for use by elite mercenaries and military officers, the Axegun quickly gained popularity among adventurers who needed both close-quarters and ranged combat options in a single weapon. Stories of the Axegun’s devastating Shatter Shot have spread far and wide, with many a foe left shattered in its wake. The weapon is also known for its complex mechanics, making it a prized possession for those who understand its intricacies and a deadly surprise for those who face it.

Special Features:

Calculated Counter:

  • When another creature makes a melee attack against you, you can use your reaction to activate Calculated Counter. You can choose one of two effects: You gain a +5 bonus to AC against the triggering attack, potentially causing it to miss. You suffer half the damage from the attack, but immediately make a free melee attack with the axe against the attacker. The counterattack deals 1d10 slashing damage.

Shatter Shot:

  • As an action, you can fire a Shatter Shot using the firearm. This shot creates a 15-foot cone of devastating force. All creatures within the cone, other than the primary target, must make a Dexterity saving throw (DC 18). On a failed save, each creature takes 2d8 piercing damage for each loaded bullet in the firearm, up to a maximum of 6d8. On a successful save, creatures take half damage. This shot empties the firearm, requiring a full reload to use again.
Weapon Type
DamageProperties
Mastery
Weight
Martial Ranged Weapon (Firearm)
2d8 piercing damage
UnknownUnknown (40/120), Unknown (6 shots),UnknownUnknown

Unknown

8 lbs