The Trophy Room is a carefully curated space within your Bastion that displays relics of past victories, treasures from adventures, and gifts from powerful allies. The trophies stored here serve as both memories of great accomplishments and as clues for future research and discovery.
When you obtain this permit, you establish a facility that allows you to delve into the knowledge behind legendary creatures, ancient items, or other mysterious topics. Alternatively, you can use the room to track down magical trinkets with hidden properties that can be of great benefit in your future endeavors.
Item Type: Facility Permit
Level: 9 Bastion Facility
Prerequisite: None
Space: Roomy
Hirelings Required: 1
Order Type: Research (1d6 BP)
Benefits:
Research Order:
When you issue the Research order to this facility, choose one of the following research paths:1. Research: Lore
- You commission the hireling (or conduct the research yourself) to gather information about a specific topic.
- The subject can be a legend, creature, or famous object, and need not be related to the trophies displayed in the room.
- The research takes 7 days, at the end of which you gain up to three accurate pieces of information previously unknown to you.
- The DM determines what information is learned.
2. Research: Trinket Trophy
- You send the hireling on a quest to discover a valuable trinket with potential magical properties.
- After 7 days, roll a die:
- If the result is odd, the hireling finds nothing of value.
- If the result is even, the hireling finds a magical trinket.
- You can decide what the trinket looks like or roll on the Trinkets Table from the Player’s Handbook to determine its appearance.
- The trinket has a one-time magical property, allowing a creature to use it to cast a spell. Choose from the following spells: Clairvoyance, Death Ward, Find Traps, Locate Creature, Magic Weapon, Remove Curse, or Speak with Dead.
- Casting the spell requires no components, and once used, the trinket loses its magic.
Usage:
The Trophy Room contract permit adds a dynamic and useful research space to your Bastion. Characters can use the room to uncover critical lore, investigate creatures or items, or acquire powerful magical trinkets to aid them in their journeys. Whether seeking knowledge or tools, the Trophy Room is a valuable addition to any adventurer's stronghold.