1. Notes

Downtime Activities

Downtime activities are tasks that usually take a workweek (5 days) or longer to perform, and are often done in between adventures and typically done in populated areas where resources and equipment exist. These tasks can include crafting items, research and study, working, relaxing, buying/selling magic items, pit fighting, crime and more. Some activities require a monetary investment and a skill check, and not all tasks result in success.


The DM will have final say on which activities are available to the characters. The activities the DM allows might depend on the nature of the area where the characters are located. For example, the DM might disallow the creation of magic items or decide that the characters are in a town that is too isolated from major markets for them to buy such items.


Example Downtime Activities

Brewing Healing Potions - Making various potions of healing

Buying Magic Items - Finding dealers who sell magic items

Carousing - Gaining contacts and influence in society

Craft an Item (Mundane) - Making weapons, armor and equipment

Craft a Magic Item - The long task of making magic items

Crime - Stealing for profit

Gambling - The art of betting for pay

Pit Fighting - Fighting for amusement

Religious Services - Performing services for favors

Research - Studying a specific topic

Selling Magic Items - Finding buyers of magic items

Scribing a Scroll - Creating magic scrolls

Training - Learning a language or kit proficiency

Working - Doing honest work for pay