At the order of the U.S. Marshals Service, Jack Carter was assigned to Normal, Indiana as their sheriff. Unlike most towns, the position is not elected (likely at the orders of Osiris Labs).

He is a divorced father, having focused more on his career as a Marshal to the detriment of everything else. He and his wife, Abby, have very little communication and he carries considerable guilt for having let her down as a spouse and partner to their child.

Jack has a knack to get people. He sees connections others don't and is a natural leader. He's also unorthodox in his procedures, treating each interaction as unique and rarely giving "by the book" blanket statements. This leads to more than a little friction with his deputy although the two have a deep unspoken respect for each other.

Jack is an everyman in a town filled largely with scientists, engineers, and other eggheads associated with Osiris. The lab's director, Javier Hernández, does everything in his power to keep Jack off of Osiris property and out of their business. The two have clashed several times when Jack refuses to back down to Javier when he feels something related to the Labs endangers the town and its inhabitants.

Special Abilities

Block

Cost: 3 Speed

You automatically block the next melee attack made against you within the next minute. Action to initiate.

Good Advice

Anyone can help an ally, easing whatever task they’re attempting. However, you have the benefit of clarity and wisdom. When you help another character, they gain an additional asset. Enabler.

Investigative Skills

You are trained in two skills in which you are not already trained. Choose two of the following: perception, identifying, lockpicking, assessing danger, or tinkering with devices. You can select this ability multiple times. Each time you select it, you must choose two different skills. Enabler.

Natural Charisma

You are trained in all social interactions, whether they involve charm, learning a person’s secrets, or intimidating others. Enabler.

Physical Skills

You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills. Enabler.

Practiced in Armor

You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler.

Player Intrusions

Can spend 1 XP to use one of the following player intrusions, provided the situation is appropriate and the GM agrees.

Fortuitous Malfunction

A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark

Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point.

Weak Strain

The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise.

Title
Sheriff

Type
Player

Age
37

Gender
Male

Pronouns
He/Him