1. Notes

Creation Rules

Creation rules for our available venues will be found here.

General Creation Rules

  • Antagonist PCs - such as Loyalists, Bridge-Burners, VII, Belial's Brood, Pure, RD-13, are not allowed.
  • All characters start with our floor XP, which is found on the sheets and is automatically calculated
    • Replacement characters use Death XP (see below)
  • We do no require the usual 5/4/3 Attribute spread or the 11/7/4 Skill spread. Instead you have 12 points to spend on attributes and 22 on skill as seen fit
  • All characters start with 10 Merit dots
    • All characters may take 1 dot of Language for free.
    • We are not allowing any MCIs at creation, these must be earned in game.
  • In general, Merits from other character types are not allowed. See each entry for any exceptions to this rule
  • You may have a total of 5 characters.
    • We use a character slot system which gives one slot each from Changeling, Hunter, Vampire, and Werewolf.
    • Four of these slots must be filled by a Changeling, a Mortal/Hunter, Werewolf and a Vampire. Half-templates and Minor Templates do not count
    • You do not have to fill each of these slots, but they cannot be exchanged
    • You can use your remaining free slot for any venue type. However, your four venue-specific slots are locked — your Changeling slot can only be used for a Changeling, your Werewolf slot only for a Werewolf, etc. Leaving a slot empty does not transfer it.

Hunter: The Vigil — Character Creation Guide

Character Creation follows creation rules detailed in the Chronicles of Darkness (pg. 24) book and the Hunter: The Vigil (pg. 66) except where noted below.

  • Use a copy of the Hunter Character Sheet to create your character for submission.
  • All Hunters start with 1 Asset Skill of their choosing, separate from those obtained through the Professional Training Merit (allowing Hunters a maximum of 4 asset skills total).
  • Do not add the three Experiences per Hunter character creation. These are accounted for in site creation rules.
  • Status in a Compact or Conspiracy may not be higher than 3 at start. Be prepared to include justification.
  • Unless you are submitting your character as part of a Cell at creation, do not worry about choosing Tactics at the start. We will address this later in the game.

Compacts, Conspiracies, and Supernatural Templates

This venue encompasses Hunters of all stripes, from tier one through tier three. We also allow for Mortal+ merits and the combination thereof of quarter splats as this is a crossover venue. Please pay close attention to the following stipulations:

  • You may only be a member of one Compact or Conspiracy. 
  • If you choose to join a Conspiracy at Character Creation you may not start with a quarter splat template.
  • Similarly, if you choose to start with a Quarter Splat at Character Creation, you may not start with a Conspiracy.

These can be altered over the course of the game and can serve as future goals for your character.

Allowed Compacts

  • Crimson Halo
  • Network 0
  • Null Mysteriis
  • SWORN
  • The Union
  • Long Night

Allowed Conspiracies

  • Ascending Ones
  • Campion Wildlife Services
  • The Lucifuge
  • Task Force: Valkyrie
  • VASCU

Books Allowed

Official Books

  • Chronicles of Darkness
  • Chronicles of Darkness: Hurt Locker
  • Hunter the Vigil: Second Edition
  • Hunter the Vigil: Compacts and Conspiracies (1e) (ST Use Only)
  • Hunter the Vigil: Mortal Remains (1e) (ST Use Only)
  • Hunter the Vigil: Tending the Flame

Third Party Books

  • Second Sight, Third Eye
  • Codex of Darkness — A Complete Chronicles of Darkness Reference site.
  • Note: This is for reference only; not everything there is available for your character. But don't be shy to ask. We want to have fun and if it makes sense we'll probably allow it!

Hunter has the narrowest selection of books available to it, which is fine for the purposes of the venue. There are, however, a few items that translate easily enough to 2e. They will be listed here for easy reference. Please note, this does not mean that 1e material is open for debate or conversion.

Mortal Creation Guide

  • Minor Templates (Quarter Splats)

The following Minor Templates are available for play

  • Atariya (Hurt Locker)
  • Dreamers (Hurt Locker)
  • Psychic Vampires (Hurt Locker)
  • Psychics (Second Sight: Third Eye)
  • Skin Thieves (Dark Eras)
  • Thaumaturges (Second Sight: Third Eye)


Use a copy of the Mortal Character Sheet to create your character for submission.

By default, Mortals with Supernatural Merits or Minor Templates along with Vanilla Mortals will be considered part of the Hunter venue.

Changeling Creation Guide

Character Creation follows creation rules detailed in the Chronicles of Darkness (pg. 24) book and the Changeling the Lost (pg. 89) book. 

Books Allowed

Official Books

  • Chronicles of Darkness 
  • Chronicles of Darkness: Hurt Locker
  • Chronicles of Darkness: Dark Eras
  • Changeling the Lost: Second Edition
  • Changeling the Lost: The Hedge
  • Changeling the Lost: Oak, Ash, and Thorn
  • Changeling the Lost: Kith and Kin

Third Party Books

  • Second Sight, Third Eye
  • Book of Seemings (Any Forgotten Related Content is Storyteller Use Only)

Third Party Links

  • Codex of Darkness - A Complete Chronicles of Darkness Reference site - Note this is for reference only, not everything there is available for your character. But don't be shy to ask. 

We want to have fun and if it makes sense we'll probably allow it!

Types of Characters Allowed

  • Changelings of the following Courts
    • Summer
    • Winter
    • Autumn
    • Spring
    • Courtless
    • Dawn
    • Dusk
  • Fae-Touched
  • Mortals

All official Seemings and Kiths are allowed.

Kithless of any variety are not allowed.

Custom Kiths are allowed with approval from Staff, however we may not be able to update the sheet right away with your custom Kiths information. We also reserve the right to deny said custom kith.We do not allow custom Seemings.

A Note on Merits:

Mantle: Mantle is not allowed to start higher than 3

Court Goodwill: Court Goodwill is not allowed to start higher than 2


When creating your character, consider these setting-specific questions:

How Did You Get Here?

Changelings end up in Anchorage through several common paths:

  • Local. You were taken from Anchorage or the surrounding area. You escaped and came home—to find the Last Hearth waiting. You know the land. The land knows you.
  • Called. You heard about the Last Hearth from another Freehold—a place where the Lost fight something real and tangible, where your trauma can be put to use. You came on purpose.
  • Exiled. Another Freehold sent you north. Maybe you were too violent, too unstable, or too inconvenient. Anchorage takes everyone. It has to.
  • Emerged. You escaped your Keeper and stumbled out of the Thorns into Alaskan Hedge. You didn’t choose Anchorage. The Hedge chose it for you.
  • Military. You or your family were stationed at JBER. Your connection to the base shapes how you relate to the Freehold’s militarized culture.


What Is Your Relationship to Service?

Every Changeling in Anchorage serves. Your character’s feelings about this are more interesting than the fact of it. Consider:

  • Do you serve willingly, grudgingly, or desperately?
  • Do you believe in the mission, or are you just trying to survive?
  • Is the Freehold the first place you’ve belonged, or does it feel like another cage?
  • What kind of service suits you—the Fireline, ward maintenance, mortal-side support, recruitment?


What Are You Afraid Of?

Not what your Keeper did to you—that’s your Durance. What are you afraid of now? The Scour? Losing yourself? That the fighting will never end? That it will end and you won’t know who you are without it? The Last Hearth is a place where fear is daily currency, and how your character relates to fear will shape their story.

Who Matters to You?

Connections are survival. Build at least one of the following into your backstory:

  • A relationship with another Changeling (PC or NPC) in the Freehold.
  • A mortal tie—family, friend, lover, employer—that anchors you to Anchorage.
  • A reason to care about the Freehold beyond obligation. What would you miss if you left?

Vampire Creation Rules

Character Creation

  • Character Creation follows creation rules detailed in the Chronicles of Darkness (pg. 24) book and the Vampire the Requiem, 2nd Edition (pg. 79) book. Ghouls can be found on pg 197 of the Vampire the Requiem, 2nd Edition book.
  • Vampires start with Blood Potency at 2 for free. At creation you may spend xp or merit points to raise it no higher than 3.
  • Character sheets for vampires can be found here.
  • Character sheets for ghouls can be found here
  • Ghouls will typically be bound to a player with consent from both parties. However they may be bound to an NPC if you clear it with the Vampire The Requiem ST (Jordan) first.

Books Allowed:

Official Books

  • Chronicles of Darkness
  • Chronicles of Darkness: Hurt Locker
  • Chronicles of Darkness: Dark Eras
  • Vampire the Requiem: Second Edition
  • Vampire the Requiem: Guide to the Night
  • Vampire the Requiem: Secrets of the Covenants
  • Deviant: Clade Companion (Animal Stats found in Chapter 2 ONLY)
  • Onyx Path Official Blog: Jaws of the Beast
  • Onyx Path Official Blog: Shadow and the Asp
  • Onyx Path Official Blog: Lonely Together
  • Night Horrors: Spilled Blood (ST Use Only)
  • Vampire the Requiem: Thousand Years of Night (ST Use Only, Hollow Mekhet rules allowed)

Third Party Books

  • Second Sight, Third Eye.
  • Better Feared: Nosferatu
  • False Gods: Ventrue 
  • Sin Again: Daeva
  • Strange Shades: Mekhet
  • Wild Hunt: Gangrel
  • Bloodlines: The Ageless 
  • Bloodlines: The Devoted
  • Bloodlines: The Resurrected


Third Party Links

Codex of Darkness - A Complete Chronicles of Darkness Reference site - Note this is for reference only, not everything there is available for your character. But don't be shy to ask.  We want to have fun and if it makes sense we'll probably allow it.

Types of Characters Allowed

The Following Clans

  • Nosferatu
  • Mekhet
  • Hollow Mekhet (use both the clanbook and the rules in TYN)
  • Gangrel
  • Daeva
  • Ventrue


The Following Covenants

  • Invictus
  • Carthian Movement
  • Circle of the Crone
  • Ordo Dracul
  • Architects of the Monolith
  • Unaligned 
  • Ghouls (Werewolves and Changelings are not eligible to be ghouls. They may still be Blood Bound.)


Setting Notes and Additional Rules:

  • Status is locked at a maximum of 3 at Creation.  This will require some justification in the character history as well. 
  • Embraces of PCs of other Supernatural Types will be discussed on a Case-by-Case basis
  • No First Edition Content will be accepted at Creation. (This is for content not covered by the above 3rd Party Updates and Adaptations)
  • NPC Sire/Dormitors are available on a case by case basis.
  • If a Bloodline has a Quick Translation and a Full Translation available, the Full Translation will be used.  Note that Quick Translations often lack Gifts in the form of Bloodline Merits and Devotions, their use is not recommended but will be discussed on a case-by-case basis.  
  • We will be using the Optional Bloodline Favored Attributes.  Where these apply, they can be used in lieu of the Clan Favored Attribute 

Werewolf Creation Rules

Uratha (Werewolf) Character Creation

Character Creation follows the creation rules detailed in the Chronicles of Darkness (pg. 24) book and Werewolf: The Forsaken Second Edition (pg. 81).

  • Use a copy of the Werewolf Character Sheet to create your character for submission.
  • All Uratha start with Primal Urge 2 for free and may raise it to Primal Urge 3 with Merit dots.
    • Primal Urge is capped at 3.
  • All Uratha start with Harmony 7.
  • All Uratha receive one free dot of Totem and the Language (First Tongue) Merit for free.

Books Allowed

Official Books

  • Chronicles of Darkness
  • Chronicles of Darkness: Hurt Locker
  • Chronicles of Darkness: Dark Eras
  • Chronicles of Darkness: Dark Eras Companion
  • Werewolf: The Forsaken Second Edition
  • Werewolf: The Pack
  • Werewolf: Night Horrors — Shunned by the Moon (ST ONLY)
  • Werewolf: Hungry Shadows

Third Party Links

  • Codex of Darkness — A Complete Chronicles of Darkness Reference site. Note: This is for reference only; not everything there is available for your character. But don't be shy to ask. We want to have fun and if it makes sense we'll probably allow it!

Types of Characters Allowed

Uratha (Werewolves) of the following Tribes:

  • Blood Talons (Suthar Anzuth)
  • Bone Shadows (Hirfathra Hissu)
  • Hunters in Darkness (Meninna)
  • Iron Masters (Farsil Luhal)
  • Storm Lords (Iminir)
  • Ghost Wolves (Thihirtha Numea) — Note: Ghost Wolves start with one fewer Renown dot

All five Auspices are allowed:

  • Rahu (Full Moon) — The Warrior
  • Cahalith (Gibbous Moon) — The Visionary
  • Elodoth (Half Moon) — The Walker Between
  • Ithaeur (Crescent Moon) — The Spirit Master
  • Irraka (New Moon) — The Stalker

Types of Characters NOT Allowed

  • Lupus (they don't exist) or Lupus adjacent (making a character who just prefers their wolf form to their Hishu forum)
  • Antagonist Characters - Pure, Ghost Wolf Tyrants, Balewolves, etc.

Gifts and Rites at Character Creation

Gifts:

  • Start with the first Facet of your Auspice's Moon Gift
  • Choose one Facet each from two Shadow Gifts (must be from your tribe or auspice list)
  • If you have two dots in your auspice Renown, gain the second Facet of your Moon Gift
  • Otherwise, gain one Facet of a Wolf Gift
  • You cannot choose a Facet in a Gift for which you have no Renown dots

Rites:

  • Start with two dots of rites
  • Additional rite dots may be purchased with Merit dots (1 Merit dot = 1 rite dot, up to 5 additional dots)

A Note on Merits

Primal Urge: Starts at 2 dots for free, may not start higher than 3 (costs 5 Merit dots per additional dot above 1)

Totem: All pack members contribute to the shared Totem Merit. Individual characters may purchase additional dots. At this time: Totem may not be purchased higher than 5 dots total for a pack's totem. In order for a pack to get a totem it requires each pack member put forward 1 dot of Totem and you need at least 3 dots of totem in order to have enough totem dots.

Lodge Membership: See the Lodges for the options allowed within our chronicle.


Renown at Character Creation

  • You receive one dot from your Auspice (Rahu=Purity, Cahalith=Glory, Elodoth=Honor, Ithaeur=Wisdom, Irraka=Cunning)
  • You receive one dot from your Tribe (Blood Talons=Glory, Bone Shadows=Wisdom, Hunters in Darkness=Purity, Iron Masters=Cunning, Storm Lords=Honor)
  • You receive one additional dot in any Renown (but cannot have 3 dots in a single Renown at character creation)
  • Ghost Wolves receive only the auspice dot plus one additional dot (2 total)

Chronicle-Specific Notes

  • Characters should have a reason to be in Anchorage, Alaska
  • Consider how your character relates to the recent Forsaken victory over the Pure
  • Territory claims are ongoing — work with your pack to determine where you fit
  • The Lodge of First Peoples, Lodge of the Long Winter, Lodge of the Valkyrie and Lodge of Northern Lights are chronicle-specific lodges and the only ones available for play.


Wolf-Blooded Character Creation

Character Creation follows the creation rules detailed in the Chronicles of Darkness (pg. 24) book and Werewolf: The Forsaken Second Edition (pg. 296).

  • Use a copy of the Wolf-Blooded Character Sheet to create your character for submission.
  • Wolf-Blooded use Integrity instead of Harmony.
  • Wolf-Blooded are immune to Lunacy.

Wolf-Blooded Creation Summary

Virtue and Vice: Wolf-Blooded use Virtue/Vice instead of Blood/Bone
Tell: Choose one Tell from the list in Werewolf: The Forsaken 2e (pg. 300–304)
Pack Bond: All Wolfbloods on WaM receive the first dot of Pack Bond for free


Tells Allowed

The following Tells from Werewolf: The Forsaken 2e are NOT allowed:

  • Exciting

Custom Tells are allowed with ST approval.


A Note on Merits

Tell (Merit): Wolf-Blooded may purchase additional Tells with the Tell Merit (•••) which may be taken more than once, unless they choose to take Mortal+ Supernatural Merits, take a Quarter Splat, join a Compact or Conspiracy in the Hunter: the Vigil game if they choose to take one or more of the options presented then they cannot take the Tell merit more than three times (for a total of 4 tells possible). 

Totem: Wolf-Blooded may only have one dot in the Totem Merit unless another merit overrides that

Pack Dynamics: Available to Wolf-Blooded who are formal pack members

Auspice-Related Merits: Some Wolf-Blooded Merits (like Crescent Moon's Birth) are available — see the core book for prerequisites


Chronicle-Specific Notes

  • Wolf-Blooded should have a connection to the Forsaken Protectorate of Anchorage
  • Consider whether your character knows they are Wolf-Blooded or is just discovering it
  • The Wolf-Blooded nightmares about Carcosa may affect your character
  • Wolf-Blooded make excellent supporting characters but can also be played as primary protagonists


Questions?

Contact Trish or GED if you have questions about character creation, custom content, or how your character fits into the chronicle. We want to help you create a character you'll love playing!

Notes