Retainer
We will be using the version of the Retainer Merit found in Geist. For those without access, the wording is as follows:
If a retainer must roll for an action, double the Retainer Merit dots and use them as a dice pool for any action core to his primary focus or concept. For example, an auto mechanic would get that on Crafts or perhaps Drive rolls. For other rolls, use the Merit rating by itself as a dice pool. Additionally, a Retainer can have access to twice the Merit dots in her own Merits. These are limited to Merits that don’t create additional Storyteller Characters — your Retainer can’t have a Retainer, who then has another Retainer, for example. But he could have Resources, Status, or a fighting Style Merit.
Weapon Ranges and Distance
We will be using the range bands system from Hurt Locker
Ambidextrous
Only costs 1 XP instead of 3 as stated in the book and can be bought after character creation
Quick Draw
This applies to any weapons, even those that fall under Athletics like bows, not just Weaponry and Firearms