1. Characters

Calder Voss

“What survives the cold survives anything.”

Description & Personality

Calder Voss is a broad-shouldered man carved by Alaska rather than shaped by comfort. In his late 30's and standing a little over six feet tall, he carries himself with the steady balance of someone used to unstable ground, high winds, and the constant awareness that nature can kill the careless in minutes. His hands are rough with old burns, scars, and hardened calluses from years spent at the forge and in the wilderness. Even at rest, he looks like he’s braced against the cold.

His dark hair is usually kept short for practicality, though it often looks slightly unkempt beneath a wool cap or heavy hood. A permanent layer of soot and iron dust seems to cling to him no matter how much he washes, and the scent of smoke, machine oil, and cold air follows him everywhere. His eyes are pale gray-blue, sharp and observant, always moving—not nervously, but habitually. Calder notices exits, weak points, weather shifts, and the sound a tool makes when it’s about to fail.sam-claflin-ktgi4fnt.webp

Nothing he owns is decorative. Every piece of gear has a purpose, and most of it has been repaired or modified by his own hands.

In conversation, Calder is quiet and direct. He doesn’t waste words, and silence never seems to bother him. He rarely raises his voice, but when he does, people tend to listen. There is a controlled intensity beneath his calm demeanor, something heavy and restrained that feels less like anger and more like pressure building behind thick ice.

To most people, Calder comes across as dependable but difficult to truly know. He helps without hesitation, especially when survival is involved, but keeps much of himself locked away behind habit and discipline. Those closest to him eventually realize that the distance isn’t arrogance—it’s caution. Calder has seen too much of what waits in the dark places of Alaska to believe safety is permanent.

Despite his grim exterior, there is a quiet humanity beneath it all. He keeps extra supplies for people who can’t afford them. He answers late-night calls from Search and Rescue without complaint. He fixes broken gear even when he knows he won’t be paid for the time. Calder doesn’t believe kindness should be loud. He believes it should be reliable.

Role Playing Hooks

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The Cold Forge:

The Cold Forge sits on the edge of town where the plowed roads begin to fail and the wilderness starts pushing back. Most people pass it without realizing what it really is. From the outside, it looks like a practical, weather-beaten workshop built by someone more concerned with surviving Alaska than impressing anyone. That assumption is intentional.

The building itself is long and low, constructed from reinforced timber, steel plating, and insulated concrete salvaged from old industrial sites and rebuilt by Calder’s own hands. Snow piles high against the outer walls during winter, but the roof is steep enough to keep it from collapsing under the weight. A pair of floodlights hang above the main entrance, though they are rarely used unless customers are expected after dark. Calder trusts darkness more than visibility.

The forge sits well back from the main road, accessible by a narrow packed trail that becomes almost invisible during snowfall. The approach is deliberate. Vehicles can reach it, but not quickly, and anyone attempting to approach without knowing the terrain usually finds themselves fighting snowdrifts, hidden ice, or the biting cold long before they ever reach the door.

People in town simply know it as Calder’s shop.

The Uratha understand it differently.

Retail Space:

The front of the building serves as the shop itself. The moment someone steps inside, the smell hits them first: coal smoke, hot steel, old leather, machine oil, and cedar. Warmth settles heavy in the room—not comfortable warmth, but working warmth. Heat meant to keep fingers moving and metal workable.

The retail space is small but carefully organized. Calder hates clutter.

Axes hang in measured rows along one wall:

  • compact rescue hatchets
  • reinforced splitting axes
  • climbing picks and ice tools

Opposite them sit shelves lined with practical survival gear:

  • rigging kits
  • weatherproof rope
  • field repair tools
  • insulated cookware
  • MREs stacked in sealed crates

Nothing flashy is displayed. Nothing ornamental. Every item in the shop has been personally tested by Calder in the field. If he wouldn’t trust it during a whiteout at forty below, he won’t sell it.

Near the counter sits a battered coffee pot that is almost always full. Locals know they can step inside to warm up if they need to. Hunters, SAR crews, truckers, and the occasional lost traveler all pass through eventually. Calder doesn’t speak much, but he rarely turns anyone away.

The Forge:

The heart of the building lies beyond a heavy steel door behind the retail space.

This room is hotter, louder, and far more dangerous.

The forge dominates the center of the workshop, built from layered firebrick and reinforced steel with ventilation systems Calder designed himself. Overhead hangs the automatic hammer whose rhythmic pounding can sometimes be heard from miles away in the cold air. The floor is scarred concrete littered with old burn marks, metal filings, and chalk measurements that are never fully cleaned away.

Weapon blanks rest on racks beside climbing tools and partially disassembled gear. Some projects are clearly mundane. Others are not.

  • A careful observer might notice:
  • symbols etched into certain blades
  • unusual alloys folded into the steel
  • tools designed for hands larger than any human’s

Calder’s forge is designed around one purpose:

Build things that survive impossible conditions.

The workbench near the back wall is meticulously maintained. Every tool has a place. Every material is cataloged. Calder believes disorder gets people killed.

A reinforced trapdoor beneath a heavy steel cabinet leads to a hidden storage cache below the forge floor. Inside are emergency supplies:

  • preserved food
  • medical kits
  • ammunition
  • spare clothing
  • fuel reserves

Living Area:

Behind the forge lies Calder’s living quarters.

Calling it an apartment would be generous.

The room is compact, sparse, and brutally practical:

  • a narrow bed
  • heavy wool blankets
  • a cast iron stove
  • shelves filled with manuals, weather journals, and repair notes
  • an old chair near a small radio set

The walls are reinforced and heavily insulated. No windows face outward directly; instead, narrow slit-like openings provide limited visibility while preventing heat loss and making it difficult for anyone outside to look in.

A large map of Alaska covers one wall, covered in handwritten notes, pins, old route markings, and weather observations. Some areas are circled repeatedly in dark ink. Others are scratched out entirely.

Near the bed sits a weathered journal that once belonged to Calder’s father. Its pages are swollen from age and moisture, filled with survival notes, rescue coordinates, and warnings written in hurried handwriting.


Search and Rescue:
Calder is all about helping. He is always out on search and rescue and is willing to lend himself, tools, food, or what ever is needed to a situation. 


Soundtrack