History
World Weep Opening History
Mediogalti Island was the home of the infamous Red Mantis Assassins, some of the deadliest yet most righteous killers in the trade in their infamous Crimson Citadel. The organization lost much of its command structure in the failed Heroes’ March, so much so that when word reached their headquarters the remaining assassins underwent a violent schism. The students and teachers, rather than carrying out the will of their god-leader Achaekek for whom they are named, carried out petty grudges against one another and splintered into dozens of factions that would either leave the island or perish to the blades of their former fellows. Mathesis hardly needed to lift a finger to finish off Medigalti’s remaining inhabitants, but she still rained her alchemical vengeance down on them all the same.
Age of Collapse History — Era of Blood
The survivors of Mathesis's cruel attention scattered to the ends of the world, seeding sects of the Red Mantis Assassins on all continents in an effort to preserve their history in places Mathesis might not bother destroying. The original Crimson Citadel, once a secret to the entire world was now a ruin of an age that once was. The following centuries, the island played host to numerous bands of small time pirates and raiders, trying to make ends meet and storing whatever meager findings they could in havens dotted across the Island chain. Small bands of iruxi, kobold, goblins, and other peoples settled over the centuries in the fruitful lagoons, jungles, and mesas of the island chain.
Age of Renewal History
After the World Weep ascended to the sky and the world knew of the success of the Second Heroes’ March, the scattered sects of the Red Mantis Assassins turned once more to their long-lost home of Mediogalti Island. As more and more Vernai and so-called Blood Mistresses gathered, they discovered that a thousand years had caused more divisions between them as their religious beliefs diverged- some so radically that they were barely recognizable to their reunited fellows in Achaekek. The silent war began again, but on a smaller scale and in near total silence. The new, more peaceful residents of the island lived in ignorance as they fished the waters and harvested their crops in small but largely harmonious communities.
Government
The various settlments and villages of the island enjoy their scattered community governments, often chiefdoms or mayordoms, based on the history and culture of the people. The various Red Mantis Assassins sects employ a theocracy where Vernai priests of the faith of Achaekek lead a governmental council led by the Blood Mistress, the unquestioned mortal voice of their God. At the moment, multiple sects with varying visions of the faith are largely at war over the identity of the true blood mistress, with no particular party of revivalists holding reign over the island at the moment. Any meetings between Vernai of the differing sects are often tense to the degree of not moving forward with any actual decision making.
Points of Interest
- The city of Ilizmagori, after the destructive warfare of Mathesis, was reduced to rubble and housed many shifting populations in the centuries after. At the present moment, the location plays host to a large population of Iruxi who call the land Iliz, engaging in dinosaur taming and enjoying this unique sector of trade with the number of traveling pirates, merchants, and wayward assassins who often visit.
- Some smaller settlements dot the island, some hosted by Kobolds like those that inhabit their long-ago claimed Thunderscale Warrens, some by goblins like the village of Gand, and others a mixture of peoples like the pirate coven of The Black Pearl.
- The ruins of the Crimson Citadel play host to the world's most silent war, a decades-long strife. Lingering here invites brutal retalitation from rivals, and only a few have managed to claim the halls for a span of weeks before being driven out or killed, if not by the jealous living, then by the vengeful dead, as undead of previous Red Mantis Assassin's are rumored to roam the halls- assassinating the illegitamte rulers of the Crimson Citdal as they wait for the true reclaimers.
Organizations Within
- The various villages and settlements host their own business without the need for complicated names. Some will claim titles, such as The Silent Fang or Goblin Grok- with these titles being more individualistic or referring to small groups rather than mass organization.
- The Crimson Orthodoxy is a sect of Red Mantis Assassin Traditionalists, often those who have remained nearby in the nations of Garund over the Era of Collapse, who hold true to what they believe to be the original canon and culture of the Mediogalti Red Mantis Assassin's. They are extremely rigid in adhering to these scriptures and consider other sects as heretics, often condemning those with relatively minor transgressions to battle and often death. They are the largest of the sects, and will roll other sects into themselves if they pledge to the law of Orthodoxy.
- The Blood Reavers, the Raptoral Sabers, and the Shattered are the other three largest sects of the Red Mantis and form the more liberal coalitions. The Blood Revers are extremists that reject tradition and subscribe to a new doctrine of tyrannical slaughter they perceive as the Will of Achaekek, The Raptoral Sabers serve as moderates that believe that the old tenets and new revelations need to be brought together to understand the true intent of Achaekek, and the Shattered is a group of anarchic sects that believe that the will of Achaekek is to have no central power of humanoids to rule on Achaekek's will.
- Other minor sects include various regional sects, often claiming the simple name of the Red Mantis Assassins of their nation. They sometimes band together against the larger sects, but often stay isolated in their various diverging beliefs and levels of adherence to what they believe is the will of Achaekek.
Major Conflicts
- The Sect Wars have been occurring for an undisclosed number of decades. Several groups fade in and out of the conflict, making this a never-ending series of skirmishes where various sects band together in unpredictable ways in an attempt to claim some form or measure of legitimacy. There are no defined rules to this war, nor a clear outcome other than someone retaining power at the top for enough time to justify calling an end to this series of conflict.
- The Darkest of Nights was an event that happened five years previous to the founding of the Second Harbor of Hearts, in which several sects engaged in what was perhaps the largest and loudest conflict of the Sect Wars, and brought first island attention, then global attention to this decades-long series of conflicts that had been silently waging. It is estimated that several sects and hundreds of assassins were left dead in perhaps the largest loss to the Red Mantis organization and religion since the initial attack of Mathesis against the island.
- The Prophecy of the Molt occurred days previous to the initial Shardstorm that first rained down in the Manawastes. This was a religious vision by several Vernaii that predicted the return of Achaekek's voice soon. Several sects believe this to be connected to the Shardstorms, while some declare the thought of a connection as anathema.
Events in the Age of Renewal
- The Poison Tide was an event that affected the various groups of Mediogalti Island, where a mysterious current of alchemical sludge was brought to the island's shores. This natural disaster resulted in the mutation of sea and plant life, and brought several of the villages of the island together in clearing both the Poison Tide and the affected Flora and Fauna.
- The Island Accord resulted soon after the Poison Tide, in which the various populations formed a truce and defensive pact against outside events or attacks. This Accord bloomed into a sharing of resources, routes, and tunnels, and eventually cultures all across the island.
Other notable changes from the past Golarion
In a departure from other nations, the modern population of Mediogalti Island differs from what it was a millennium ago. There are many more Iruxi, kobold, and goblin bands of population, as many other ancestries who filled the cities of the Red Mantis Assassins fled in an attempt to pursue the faith against Mathesis's eventual attacks.