History
World Weep Opening History
The various nations, settlements, and groups of the Alijae, Ekujae, and Kaliijae elven people lost several of their finest leaders and heroes in the failed First Heroes' March and subsequent creation of the World Weep. Thanks to the predictions of various elven oracles and other analytical elders, the people knew disaster was soon to follow this international catastrophe of missing heroic forces. The groups persisted despite these invaluable losses in the following months and years, until the Alchemist's gaze fell upon the Mwangi Jungle, and her alchemical and construct experiments rained from the sky.
Age of Collapse History — Era of Loss
The Alchemist’s onslaught, coupled with the loss of crucial leaders and warriors, saw the Mualijae nations fall one by one as they succumbed to the foes each was dedicated to battling as the region’s dedicated protectors. The Alijae lost their city and themselves to the fiends, the Ekujae lost themselves in their pursuit of defeating the evils of the world, and the Kallijae lost themselves in the darkness they believed resided in themselves. Only scattered remnants of these peoples remain to carry on the history and legacy of their forebears.
Age of Renewal History
Upon the ascension of the worldweep to the sky, and the word that Atropos lived, three elves from the shattered nations came together and received divine vision. These three prophets became the Mualijae Trinity, and gathered the remnants of the Mwgani Jungle elves together to reform the ancient elf nation of old. They performed their miracles- cleansing the Alijae from fiendish influence, the Ekujae from their centuries-long loss of self, and the Kalijae from their inner darkness, and brought the fledgling nation to celebrate their differences and similarities as they once more pick up their roles as defenders of the homeland.
Government
The Mualijae Trinity is the ultimate council, but only rules on crucial points of divine wisdom to prevent the various settlements from falling to ruin. Their infrequent rulings are absolute, with various settlements and people who did not follow the wisdom falling to enemies or corruption shortly thereafter. The Trinity is kept in the most secret of locations within the Jungle, and a council of elders is the only ones who see and spread their word. Otherwise, the various settlements and cities of the new nation govern themselves in a unified but not state-wide government system of defensive alliances and cultural pacts.
Points of Interest
- The Islands and Shores of Lake Ocota hold primarily descendants of the Kallijae elves, although others have joined the populations and bring unique outlooks to various issues and problems that previously plagued the nation. The Alijae elves gather in large numbers around the Eastern Shores as their staging points and settlements in their war effort against the collected fiendish forces of the Eastern Jungles.
- The Western Mwgani Jungle contains descendants of the Ejujae elves, although others have joined to hold back the Boggard Empire from the Sodden Lands in their territorial expansion efforts.
- The Eastern Jungle, which once held Nagisa the White City, is now a fiendish warzone. The area has several active outposts and fortifications housed by various representatives of the Mualijae nations, but primarily the Alijae.
Organizations Within
- The Mualijae Trinity and Council of Elders serve as the overarching political leaders of the new nation, with several local councils managing the day-to-day affairs of the various settlements of the nation.
- Several mercenary forces from Katapesh, Kibwe, Vidrian, and some Thuvian and Rahadoum bands have their own chapter houses within the nation to bolster the war efforts against the fiends of the Eastern Jungle and the Usaro remnants. Although they are mainly outsiders, they have some sway in decision-making due to the economic and military power they bring to the nation. This coincides with the various trading houses and union buildings that have set up across settlements belonging to Kibwe, Vidrian, Thuvia, Rahadoum, and even representatives of the Shakles, Sodden Lands, and even Geb.
Major Conflicts
- The Fiendwars against the outsider holdovers from ages past are the primary conflict that embroils a large warfront across the Eastern Mwangi Jungle, with Mualijae elves of all different groups and cultures fighting alongside their brethren in a multidecade conflict.
- The Usaro Remnant Conflicts are a series of battles that take place around the old areas of Usaro, where remnants of the demon lord faction come out of their hiding and multi-year plots to try to raid and pillage the lands of the Octa Lake. These phyric victories often claim the lives of many of the Mualijae's finest and eldest warriors, as a malevolent force that seemingly knows their own tactics plays a constant game of wargames in gorrlia conflict.
- The Boggard Wars are the conflicts where the Boggard Empire of the Sodden lands has attempted eastward expansion into the lands of the Mwagni Expanse. The Mualikae nation, along with allied mercenary bands and militias from other Mwangi Expanse nations, has survived multiple incursion attempts and only lost chunks of territory to this ever-present, growing threat.
Events in the Age of Renewal
- The First Prophecy of the Trinity is a national holiday that commemorates the first time the Trinity Members gathered together and started giving prophecies for the nation. This day calls for special unity across the groups of the Mualijae nations, and often turns into a sharing of cultures for various mixed settlements.
- The Failed Victory at Nagisa marks the day, a few years before the founding of the Second Harbor of Hearts, in which a spearhead formation to reclaim the ancient city initially succeeded. This skirmish was, unfortunately, an advised against prophecy from the Trinity oracles who foresaw a great darkness unlike any other of this new age at the conclusion of the battle. And so it was, one of the generals, a descendant of the Alijae people, accidentally unleashed a demonic totem locked within one of the white pyramids, and is said to be possessed to this day by an ancient evil to this vary day, serving as a new general for the fiendish forces against the Muualijae nation.
Other notable changes from the past Golarion
The general population and characteristics of inhabitants mirror the past Golarion. The elves typically have a much more mixed presence within various settlements as the nation embraces reunifying from their ancient splintering.