#AESTHETIC: MINIMALISM, RUSTIC, STUDYBLR, NEO-PAGAN.
In speech, one might hear: One Ivorem. Many Ivorem. Ivoress is the female address. Ivy is a slur.
Population: As one of the Twin Towers, it's only with its ally and sibling the Obsidian that the Ivory manage to hold any sway in Citadel politics. They are in many ways a nation foremost concerned with its own, private affairs that give their support and resources to the war effort only when they need to. They've proven to be a unique asset in the war as their famous hospital Silentium Medicae has been dispatching healers with every Red Suite squad. As for looks, they are of medium height with a few sprouts of giants in their midst. They usually have brown to light-brown complexions with all textures of hair that goes from light-brown to platinum blonde. Eyes come in lighter brown to golden hues. They usually appreciate minimalistic, natural fashion with little to no accessories. Linen and knitted sweaters. Their colors are off-white and oak-brown, their symbol the Scales of Truth.
Geography: The Ivorem halls are silent and minimalistic, often nothing but smooth pale stone and the occasional tree-frame with a white emergency-rune, intended as a hot-line to the Medicae. It smells of herbs, as most cultivate their own gardens, and its' denizens are as stripped of extravagance as their architecture.
What do they have?: The Ivorem people are known for their studies in all things regarding flesh and spirit. In addition to this, the deeper parts of the Silentium Medicae house armored halls specifically for those suffering the Tearing.
Culture: The necromancer Alba of the Bone was a woman in search of the key to immortality; but her children seem to have let this grim vision go as still and unmoving as the statue of her likeness that stands in their main hall. The Ivorem are a people of practicality, blunt cynicism and the simple truth of life - that all things must end one day. An Ivorem will handle magic with the respect it deserves - and within their ranks there are more willingly spellbarren than is usually common. They're an unfailingly pragmatic and scathingly realistic folk; having little to no patience with nonsense, and considered almost rude in how straightforward they appear to outsiders. Most Ivorem will claim to be atheists but are in reality practicing rituals of the Faith of Mortality. Nature and gardening have a fundamental place in the sanctity of the Ivorem people. It is an Autocracy and patriarchy, co-governed by the Obsidian Tower. A society focused on the scientific and humble, with an emphasis on things being natural and practical. To obfuscate and talk in purple prose is considered rude, and a waste of people’s time. It is polite to be direct and blunt. With that said, you are also expected to keep a level and calm head. Public displays of affection are commonplace.
As late as 20, you’re introduced to the Lemniscata and undergo the ritual of Blossoming. It’s a quiet, somber affair where you’ll probably invite your parents and Magus. Afterwards, the now adult mage can receive gifts at an after-party and will undoubtedly plant a tree to mark their passing from childhood. A household should consist of a mother, a father and somewhere around five children. Very little is considered truly private, and to vent your feelings to just about any stranger and tell them how you really feel without mincing words is common practice.
Using magic is highly regulated, and using the Lemniscata in excess is frowned upon. A Magus teaching a class of about five students is standard. Playing an Ivorem necromancer isn't discouraged as such, but when playing one - be aware that this isn't anything radical or forbidden. Necromancy goes hand in hand with the research of healing in the Ivory, and morges are closely related to the hospitals. Also, not all Ivorem are healers.