The Stolen Lands are for the most part uninhabited, but contain several sites of note.
Candlemere is a lake in the Stolen Lands. Possessing a remarkably clear surface, and surrounded by a great collection of trees, it is well known for the vibrant colors it takes on from the leaves that become trapped within it. In spring and summer, it becomes vibrant green, speckled with bursts of color. In autumn, it becomes orange, yellow, and fiery red, and come winter the frozen surface obscures a deep black that mirrors the inky sky above the lake. The lake is fed from the Murque River coming down from the Narlmarches and entering the lake from the west. To the lake's north-east is the larger Tuskwater and the two lakes are connected with waters flowing south from the Tuskwater into Candlemere. The Shrike River flows out of Candlemere from its southern banks. In the center of the lake stands a small island—hilly, and speckled with willows, and featuring the ruins of an ancient and crumbling tower. On summer nights, witchlights illuminate the tower's crown, and will-o'-wisps are said to hold mysterious council there during the fall season. According to local legend, drinking from the Candlemere during certain seasons has particular effects on the drinker, but there is no agreement as to the exact relationship between season and effect.
Dunsward is a frontier region on the easternmost side of the Stolen Lands borders the steppes of Casmaron, and the ancient ruins of Iobaria. Dunsward is characterized by low, grassy plains, and its most common inhabitants are proud and suspicious centaurs of the Nomen centaur tribe. They avoid what are traditionally considered human lands, adhering to some unwritten and age-old truce between themselves and the humans, but should their plains feel the imprint of human boot, they are quick to anger and violence. The Brevic city of Restov lies north of Dunsward.
Fort Drelev is located on the north-western banks of Lake Hooktongue in the Stolen Lands region of the River Kingdoms and is ruled by Baron Hannis Drelev, originally under a charter from Brevoy.
- Fort Drelev is part off Pyria.
Glenebon is one of the harsher regions of the Stolen Lands, if not the entire River Kingdoms. Also called the Glenebon Uplands, it is characterized by rolling black hills, tall gray grass, and tangled scrub, scoured by harsh winds and summer brush fires. There is little shelter to be found in this unforgiving land. Wildlife includes beetles, snakes, rodents, and ragged wolves, but it is said that prides of manticores have taken to the region, ranging from the Branthlend Mountains, across the hills of Glenebon and into Numeria. The Glenebon Uplands are controlled by the River Kingdom of Pitax.
The Greenbelt is a swath of land in the Stolen Lands of the River Kingdoms. It is positioned between the Kamelands to the east and the Hooktongue Slough to the west. The Greenbelt consists of some of the rolling hills of the Kamelands and is dominated by a large woodland known as the Narlmarches. It is also criss-crossed by numerous major rivers that wind their way through the Stolen Lands. Fey are very common throughout the Greenbelt although somewhat less so in the northern areas, where humans from Brevoy are more likely to frequent. Trappers favor the northern portions of the Greenbelt where fur from game such as deer, foxes, and minks can fetch a fair price. The Greenbelt is relatively safe by the standards of the Stolen Lands; even so, threats such as kobolds, mites and bandits are a constant concern for travelers.
- The Gudrin River (also referred to as Gurdin River) is a waterway in the Stolen Lands. It begins at Lake Silverstep and drains west until it empties into the Tuskwater. The waters of the river are unusually clear and the river runs deep and slow.
- The Little Sellen River is a tributary of the Shrike (which in turn feeds into the Sellen by way of the East Sellen) in the River Kingdoms that originates in the Tors of Levenies. Named for its narrow width this river averages ninety feet across and twenty feet deep. It runs approximately 100 miles west of the Tors—perhaps fifteen miles south of Lake Silverstep and the Gudrin River—before merging with the Shrike about fifteen miles to the east-southeast of Candlemere.
- The Shrike River is a tributary to the mighty Sellen River that flows through the River Kingdoms. The river is named for the numerous flocks of birds that nest along its length. The river begins high in the Icerime Peaks, the mountains that separate Brevoy on the continent of Avistan from the wild land of Iobaria in Casmaron. From its many smaller tributaries it pools in a large lake in the Hills of Nomen and then flows generally westward past the city of Restov. From there it turns southwestward through the Stolen Lands, past the Narlmarches, and into the East Sellen River at the city of Mivon. Although it connects Brevoy with the Stolen Lands, it makes for a poor trade route as the waterway is interrupted by two waterfalls, thus making safe travel between the two regions impossible.
- The Skunk River rises and flows through the Narlmarches in the River Kingdoms until it enters the Tuskwater lake. Its name is derived from the unpleasant stench that fills the air, which is continuously fed from the source of the river's water upstream. The Skunk River averages 100 feet wide and 30 feet deep, the depth of the river makes attempts at crossing it dangerous.
Hooktongue Slough is an enormous slime pit, a swamp to the northwest of the Narlmarches in the Stolen Lands, filled with tiny rivulets and brooks, as well as insects, rodents, and larger predators. Along the northern side of the Slough are large snakes and mysterious water-walking creatures that hunt near Lake Hooktongue. South of the Slough are several tribes of boggards inhabiting mound-islands, fiercely defending their little islands against invaders from the lake to the north. Trolls are also known to creep through the southern region of the swamp, but the strange magic of the boggards keeps them at bay. With all of these dangers, it is a wonder that humans would venture into the Slough at all, but they do so for a singular, valuable prize: the azure lily, said to grow only in the bogs to the south of the lake. The lily is said to cause paralysis in anyone who breathes in its blue pollen, and is greatly valued by assassins and bandits from all around. Considered by most to be just a myth, it is in fact a deadly truth, and its blue powder can be found in nearby Pitax and Daggermark. The Slough is the last resting place of the self-styled "King" Imec and his men, who were driven into its depths by angry Centaurs after his four day reign.
The Kamelands lie along the eastern edge of the Stolen Lands in the River Kingdoms. Characterized by rolling hills of brown and yellow, the landscape is notable for its many rocky mounds known as kames. It is located in the region known as the Greenbelt. Grasses in the Kamelands grow quite tall—sometimes up to 4 feet—and present a difficult barrier to both travel and settlement in the region. Among the high grass and rocky hills rise the mysterious kames, mounds of ancient stone and debris. The kames together form great, strange patterns, suggesting waymarkers, barrows, and long-destroyed walls and foundations. Very few animals live in the Kamelands; its rare occupants include rodents, snakes, foxes, hares, and wolves. Wyverns are known to fly over the region, and boars, bears, and even owlbears sometimes travel in from the forests to the east. Horses of the region are much valued (and highly expensive) for their strength, speed, and sure-footedness.
Lake Hooktongue is a murky gray lake residing among the swamps of Hooktongue Slough, snaking through the already water-drenched landscape. Arguably the lake and the swamp are the same, with the lake simply forming the deeper reaches of the swamp. The lake emerges only along its western region, with the rest of the lake covered with hemlock and willow. Lake Hooktongue has a deadly reputation because of its most famous resident: the Hooktongue Orm, a legendary giant black snake of enormous size that haunts the lake's waters. Dismissed by many as myth and rumor, locals to the region know it to be anything but, and frequently offer sacrifices to it when trapping near the lake's pebbled shore.
Lake Silverstep is the primary source of water for the Stolen Lands, from which the Gudrin River flows westward. It draws from numerous streams falling into the lake from the steep tors to the east. Because of this, the eastern side of the lake is a locale of great beauty, featuring numerous waterfalls and cascades, with willows, reeds, and lilies laid over great canopies of moss. Numerous caverns lie beneath the eastern falls, and legend has them filled with gems and silver. The lake is home to a great diversity of fish, including a variety of small, thick-bodied silver eels that are considered a delicacy and sought after by chefs. Magical inhabitants of the lake include numerous nixies, grigs, and faerie dragons who live among the lake's reed beds and water lilies. The fey here whisper tales of the ancient and wise silver dragon Silverstep, in whose honor the lake is named and who once laired in the eastern falls. Silverstep vanished centuries ago, following a fey lover into the First World, but a dragon lives on the lake's shores once again—Eranex, Silverstep's half-fey daughter, who has come to the lake to retrieve a powerful artifact known as Vesper's Rapier before it can fall into the hands of evil worshippers of Count Ranalc.
- Pyria is on decent albeit very formal terms with Eranex. One takes care to not accidentally piss off the half-fey Silver dragon who lives a stones throw away from the capitol of your city.
Mount Branthlend is the tallest mountain in the Stolen Lands, rising from the landscape like a distinctively shaped monk's head. An incredible 5,400 feet tall, the mountain, also known as the Peak of Broken Promises, features a bare, knob-like pinnacle of white stone. The mountain grants its name to the range in which it is found: the Branthlend Mountains. The mythos of the mountain is dominated by tales of Noarra, the great love of the barbarian lord Targran, who shouted curses from the peak of the mountain after the barbarian warlord took another woman as his queen. In that moment a great storm of fire and stone encompassed the peak of the mountain, and Noarra was said to be transformed into a great black dragon, who then rampaged across eastern Numeria. This myth attracts many travellers from throughout the land, drawn to the peak to cry out their own curses and oaths of vengeance.
The Narlmarches, also known as the Narlmarch Woods, bifurcate the Stolen Lands. The Narlmarches spreads across the lowlands of the region and feature craggy hills, lazy streams, deep ravines, and a great variety of trees, including oak, beech, and rushleaf. The region hosts a rich variety of wildlife as well, with elk, rivercats (a cousin to the bobcat, with a strange sort of mossy-fur), black bears, many large rodents, boars, and brush thyclacines. Stranger still are the giant owls, will-o'-wisps, owlbears, and aggressive vegetation. Gangs of trolls range the southern edge of the forest, closer to Lake Candlemere, and the ruins of many bandit hideouts dot the landscape as well, leading to rumors of long lost riches and fantastic treasures. The kingdom of Mivon at the southern end of the Narlmarches has begin to exploit them for lumber, but a band of elves reside in that part of the forest and resist the loggers.
The Nomen Heights region of the Stolen Lands, within the River Kingdoms, is a wilderness of steppes and mountains dotted with camps of a centaur tribe and the small settlement of Varnhold. It encompasses much of the Dunsward frontier, the northern Tors of Levenies mountain range and the several rivers flowing from its peaks, and other wildlands south of Restov. The Thicketfell, a region of foothills on the western side of the Tors of Levenies, is south of the Nomen Heights.
- The Nomen centaur tribe are allies of Pyria.
Orthult is the largest lizardfolk settlement in the River Kingdoms, though few know where much of its population lives—most of its inhabitants and structures are hidden in mounds of living plants on mobile islands, and the settlement is within the bounds of the amorphous, dynamic Stolen Lands. Those who live in Orthult are known as Orth. Orthult consists of two settlements: a façade trading post on a solid marsh island, and the hidden mud huts on nearby solid and floating islands. The façade settlement is open to outsiders and Riverfolk—an unusual trait for lizardfolk villages—and trades in food and refuge for fugitives, as well as secret storage of items. In exchange, the lizardfolk take goods for their barter value or magic they can use to defend their villages. Armed guards and keen-eyed civilians staff this part of Orthult, both to defend the mercantile operations and maintain the illusion that the post is the sole settlement. The hidden settlements are heavily defended by creatures trapped in large steel cages and a system of tunnels along the marsh's edges, which the village watch releases when they detect interlopers. A cursed human wizard named Norauth the Withered also defends Orthult in exchange for the Orth's care and assistance in his research. A Council of Sixteen governs Orthult, with executive power granted to a chieftain that the council can dismiss. The village's current chieftain is Kurguluk.
- The Lizardfolk are allies of Pyria.
Rushlight is a small yet unusually deep lake located about a dozen miles north of Pitax, but still technically within the Stolen Lands. It has a paradoxical reputation as bestowing both great and terrible luck. Its name comes from the lights that dance upon its service, spectral flames of green and blue that whisk into life, slash across the water, and then disappear. During the day the lights are hard to see, but occasionally one can see flashes of brilliance that streak across the water's surface. Witnessing these "daylights" is thought to bring good luck. At night the lights are easy to see, and local legend holds that to look upon their eerie glow is to be coaxed by the spirits of the lake, charmed into entering the water and drowning amid the spectral flames. In the middle of the lake stands Hemlock Island, a small landmass speckled with reeds, shrubs, and hemlock. An unusual species of egret live on the island, possessing unique and beautiful plumage of bright rainbow. Hard to capture, the birds are disquietingly silent and still (but said to scream like a woman when slain).
The Thousand Voices is one of the densest wildernesses in the River Kingdoms. It features a great variety of life, and an even greater number of mysteries. Known also as the Forest of Breath, the Thousand Voices is a mysterious and strange place, with tall beech, white oak, hemlock, and veined orger trees. Those who speak of it are quick to mention the tales of unexplained disappearances, ghosts, and winding paths which encircle and confuse those who dare to walk the forest path. All who speak of the Thousand Voices give the same message: avoid it, where men are unwelcome. Inhabitants of the forest include numerous fey and fairy-folk, said to live in the trees, and who defend the woods against those who might cut or burn down the trees. Bandits speak of even stranger things lying deeper in the wood: glow but giant dragonsnails, Trees That Weep, Ghogas the Tick Mother, and the ivy-covered Castle of Knives.
- The Thousand Voices are one of the few locations not yet part of Pyria, and honestly? They kind of creep Linette out. The Artifact that she's holding onto, which feels homesick when in these woods, isn't helping the matter.
The Tors of Levenies are a towering mountain range thrusting skyward, as if created by some terrible upheaval. On the western side, the Tors feature sharp cliffs and escarpments, while on the east the mountains ascend gradually and gently climb to the summit. Those who attempt to ascend from the east (thinking it easy) are disappointed to find the path dotted with pits, valleys, ravines, and tarns, making the ascent quite treacherous. A vast system of caves honeycombs beneath the Tors, and adventurers who return from those depths bring cautionary tales of wyverns, enormous blind snakes, and poisonous stones. Odder still are tales of enormous carvings and cave art, made by the hand of impossibly sized artists.
The Tuskwater is a brown, rocky lake in the Stolen Lands, surrounded by cliffs and steep hills. Nearly every river in the Kamelands and Narlmarches lead, inevitably, to Tuskwater. The lake experience seasonal floods, brought on by the spring thaw, spilling out into ravines along its length to the west. These floods create gullies of pits of standing water that explode the local populations of mosquitoes, stirges, snakes, and assassin vines. At its depths, the Tuskwater is bountiful, roiling with pike, longnose gar, bluegill, and fanged eels. The eels in particular are heavily valued, considered a rare delicacy on the tables of New Stetven and greater Brevoy, and the fisherman who plumb the depths of the lake are slow to give up the secrets of avoiding their vicious bites, and grasping their slippery skins.
Varnhold is a seemingly abandoned settlement located southwest of Restov, near the northern Tors of Levenies in the Nomen Heights region of the Stolen Lands. It is notable for being inexplicably and suddenly vacated save for a single word scrawled on one of its buildings. Restov lost contact with the colony in around 4710 AR, and its swordlords—including Jamandi Aldori—suspected political enemies were involved and began requesting that settlers in the Stolen Lands north of Varnhold investigate the colony's fate. The new colonists found nothing more at the site than spriggans, vermin, and a hastily scrawled word on the doorjamb of The Waterhorse inn: "Nomen". The vacant village was subsequently overrun by the Culcheck tribe of spriggans, as well as other wild animals and creatures who had been forced from the land upon Varnhold's establishment. It took a bit off sleuthing - cautious negotiating with the nearby Noman tribe suspected of being involved.... and the completely accidental wandering into the lair of the lich who had kidnapped them - but residents of Varnhold were eventually rescued. Or at least those who survived. Varnhold was not innocent despite it's victim status, and was given a thorough talking to for it's predation on the local Noman centaur tribe for their hides.
- Varnhold is part of Pyria.