They take down the minotaurs, and then spend some time harvesting their corpses for useful parts.
Bhaltair sends some tremor signs at Valaari, and then comments that the minotaurs were doing something similar, communicating via the sounds.
Warren loots the camouflaged sheet from one of the minotaurs
They proceed and encounter the same weird old lady they saw previously, with the demon horse.
Valaari identifies that this woman is probably a Night Hag, the closest thing to a neutral fiend that they're likely to meet. The horse is likely a Nightmare, they have a special bond with night hags.
Bhaltair knows about the hags of the Eldeen Reaches, but they know them as native fey. A demon hag is weird!
Valaari consents to them speaking to the hag, they're worried that the hag is following them, but instructs everyone to avoid pissing them off. Including the horse, which is a sapient creature.
They approach, and the hag calls them over and offers to sell them drugs. Runmae reflexively tells them not to buy drugs (she was a cop).
The hag introduces herself as Sora Jabra! The horse is named Dreamy.
Valaari mentions that they can't imagine she gets many customers here? Was she expecting someone?
Sora Jabra explains that she frequently relocates, hanging out in Graywall, near the major settlements and in The Immeasurable Market.
She shows them a bunch of lotions and potions, and also mentions that her Heartstone can cure any afflcition.
She wants items of equivalent value to what they want, though she'll also accept their dreams or memories.
Runmae has scruples about buying drugs from a weird old lady in the Labyrinth. Naze and Bhaltair also aren't into it.
Warren wants the Sixfingered Elixir. He trades his next dream for it.
Warren also asks about his teeth. Sora Jabra (with consent), pries open his mouth with her hands to get a better look, and tells him he can just shove those bad boys back in there. They'll be a bit flappy but it's better than nothing, right?
Runmae also trades a dream for something, a Pucker Pickle.
Valaari asks if Sora Jabra always sets up in this spot, but she doesn't. She just picks a place with good vibes every time she comes.
Valaari also asks if she gets many customers, she says it depends on the day.
They thank Sora Jabra and Dreamy for their time, and they move on.
They travel for the rest of the day, arriving at the rough location of Kastar Dar.
They set up camp and rest, while Naze treats their wounds. Bhaltair senses portals, but detects a bunch of them.
18th Dravago, 999 YK
Warren loses two more teeth.
They wander around, looking in caves and trying to find a Kastar patrol into the afternoon.
They are all suddenly struck by a weird feeling, like an ancient anxiety awaking inside of them.
Valaari comments on it, and they all confirm they feel it too.
Runmae notices a slight tremor in the ground, very faint.
She asks Bhaltair if it's anything they know about, with their Tremor Signs spell. It is not.
Valaari thinks something big is nearby, for them to feel it.
Bhaltair kneels down and focuses on the vibration, and observes it seems to be building in intensity. Maybe many feet running?
Valaari starts looking for shelter, perhaps climbing the walls? Bhaltair freezes, concerned that maybe something could sense them moving?
Bhaltair picks up a small stone and throws it ahead of them.
A landslide happens. Oops.
After the dust clears, the landslide stands up and rumbles at them aggressively. Uh oh.
"We just woke them up, guys"
Runmae trips the golem, and it responds by pushing her over and then making the ground explode.
Bhaltair casts Translate and understands its rumbling. it is screaming. it's very upset.
Warren chugs their Sixfinger Potion and then climbs the wall of the Labyrinth. On the other side of the wall, he sees a group of identically dressed people sprinting to investigate the explosion.
Warren leaps off the wall and runs over, and one of the other group freeze when they see him.
The party begin to flee. The other group beckon for the group to follow them through a crack in the wall.
They follow the Kastar, who lead them away. The golem chases them, running through the walls of the Labyrinth.
The Kastar lead the party away, and then the lead one runs directly through the wall of the Labyrinth. The others all follow, and only Naze hesitates.
It's an illusion! It leads to a tunnel, with Celestial script carved into the walls. They can see out into the Labyrinth, but nothing can see in!
The dwarf shushes the party, and they all hunker down. They wait for the rampaging golem to leave.