Crom
  1. Characters

Crom

Player Character

Crom was raised by The Unbound Tribe, living his life entirely away from the civilisation that has sprawled across the South coast of Usta. While only having small run ins with those part of the Guradam Kingdom, he does not wholly dislike its people, only wishing they could see the land they have chose to settle through his eyes.

Crom strives to meet his match in battle and finds his prowess on the battlefield to be his greatest expression. He bares a totem necklace featuring the claw of an eagle, and his iris is a pale yellow due to his spiritual connection to this particular bird of prey.

Character Profile - by K.B.

“Shoulders that could hold up the very skies! Abdominals carved from the earth’s hardest granite! Buttocks proud and firm as the ancient rolling hills! A sheer mountain of flesh!” - Mornington Lormanston

The mighty barbarian Crom was a member of The Unbound Tribe, a nomadic group composed of all sorts of humanoid races who shunned the industrious human civilizations to seek a more harmonious relationship with nature. While settled briefly in the forests surrounding Horn Peak Mountain, the tribe had made several sightings of eerie shadows in the trees, shadows that disturbed the wildlife and frightened the inhabitants of the small villages nearby. When disturbed graves were discovered, and twisted unnatural creatures made foes of the tribe, Crom decided to set out on his own up the treacherous Horn Peak mountain to discover the source.

A perilous and lonely journey to the peak led Crom to an ornate cave in the mountainside, clearly unnatural in origin, carved out in ancient times by a civilization lost to the ages. Among the rubble and scattered arms and armour inside is where Crom found his prey, a wounded necromancer robed in black, wielding a sinister staff adorned with a goat’s skull. Before words could be exchanged, Crom was surrounded by a shambling undead horde and forced to test his mettle. Fighting for his life, Crom laid the foul creations to waste with his mighty greataxe, and with his last ounce of strength took the necromancer down. Panting with exhaustion and letting the rage of battle subside, he took in his surroundings and noticed what had seemingly drawn the necromancer to the cave: a vast pair of stone doors in the mountainside, adorned with rich runic carvings.

Crom made his lonely way back down the cold mountain, still wounded and disturbed by the grim circumstances that brought him there. Yet he quietly revelled in his mighty victory, and couldn’t quite take the taste of the blood of battle from his lips. He returned to his tribe with the news, but now had a new purpose: to test his towering strength against ever stronger opponents. Bidding his tribe farewell, he set out to test his resolve in battle against those worthy of his axe.

Crom met the party shortly before the great battle of the Capstan Castle, The Battle of Storms. Seeing a common purpose to rid the land of evil, and sensing the chance to throw himself into bloody battles, Crom decided to accompany the party on their way to aid the war-torn Capstan lands.

Preferring to let his mighty axe and bulging muscles speak for themselves, Crom is a gruff figure of very few words. Adorned in the furs of wolves and bears he has hunted, and brooding behind his thick iron helmet, a grunt of recognition or a short, blunt command are his preferred modes of communication, often to the bewilderment of timid townsfolk not used to dealing with such hulking and intimidating figures. It is unknown if he has ever smiled, laughed or uttered a word with more than four syllables. Standing at well over six and a half feet, he naturally finds it almost impossible to blend into crowds, as much as he wishes he could, if only to avoid their tedious gasps and stares.

Crom stands aloof from the squabbles of the party, but had some quiet admiration for Fenris, another man of great stature who threw himself fearlessly into battle. The two of them made for a deadly combination in combat, with Fenris serving as the party’s sword and Crom as its shield. He treats Mornington with cool but not unfriendly detachment, while he is both wary and impressed by the immense powers the scrawny Edward is able to conjure.

Crom's Adventure to Horn Peak Mountain

In the months between Apralas and Septara 1035, The Unbound Tribe had made several sightings of eerie animated shadows in the forest. Unnatural forces that were frightening the wildlife and concerning local inhabitants. Helping to find an answer to these mysterious shadows, Crom, and others from the tribe, set out to follow the trail of their appearances.

Concern grew when disturbed graves and twisted unnatural creatures were discovered on their journey. However, this led them to the Horn Peak Mountain and to a difficult ascent if they were to continue following the tracks. The only one who was willing to continue onward into the infamously treacherous Peak of Horns was Crom, alone and ready to find the truth.

Crom found himself on the cliff side of the mountain, at the mouth of a cave that led deep into the mountain. But this was no natural formation, an ancient ruin of some kind, lost to the ages. Rubble and destroyed arms and armour were scattered across the floor, taking in the scene he noticed up ahead, slumped down on the floor, was the culprit he was after. A figure in dark robes wielding a staff adorned with a goat's skull, the figure seemed exhausted but he turned to face Crom as Crom noticed the animated dead at his back.

Clearly caught in the middle of... something, this Necromancer launched into action and set his foul creations upon Crom. A vicious battle ensued, blood was drawn, and the undead were brought to peace once more. Crom was victorious, and the Necromancer defeated.

It was only then that Crom noticed what the evil spellcaster had been so interested in. A flat wall at the back of the cave, adorned with runic carvings that surround an imposing, and seemingly immovable, set of stone doors.

Crom took what valuables the Necromancer had as well as a rather impressive shield; it was in perfect condition, with a large carved eye on its face. Strangely, it was along side a set of broken armour, scattered across the floor, just like many of the more aged pieces that lay outside the door, but no body was found to pair to it.

Crom returned to his tribe to explain the source of shadow magic had been put to rest, as long as there were no more accomplices to these evil deeds. Finding a taste for adventure in the world outside of his nomadic tribe, Crom felt it was time to part ways and test himself in the world. He set out to follow the sun's descent below the horizon, and test his mettle against those worthy of his axe.  

Appearance Devlopment

To receive the Cloak of Petals, a magical fey item from Yishi the GangrenousCrom had to take a curse that made him grow horns and rectangular pupils, like that of a goat.

Crom has also adopted a secondary spirit bond, not only is he connected to the eagle but also the bear. His brawn and resilience continues to grow as his connection strengthens. 

Alt Image

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Type
Player Character

Race
Human

Gender
Male