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  1. Characters

Edward Fogbluff

Player Character

Edward as an orphaned young boy was trained to read, write, deceive and steal by his older mentor Strekore, a manipulative and evil man who benefited from helpless individuals. His mentor had sent Edward to an abandoned wizards tower to loot items of interest, as he didn't dare risk himself.

Edward, passing through the tower unnoticed, found a curious tome of assumed value. Later opening this tome on his journey home, the words captivated Edward and he kept it to himself, a secret hidden away from his mentor. After studying the book, it spoke of a powerful creature from the lower planes that had ties to the continent of Usta. After reading over some unknown symbols sketched in the tome, Edward witnessed the symbols lift from the page and disappear as a dark voice infected his mind. This led to Edward's coercion as promises of greater power opened the doors to a Warlock’s Pact. After pledging himself as a vessel to this creature's power, he felt an unnerving connection to a new world that allowed him to summon and manipulate arcane energies.

After a confrontation arose over the wizard's tome, Edward was set upon by his mentor who was outraged by the lies and secrecy of this "mere boy" who he considered his property. Edward killed his mentor in a rage filled struggle of self-defence, as he unleashed his first Eldritch energies at the behest of his new, dark patron.

Wracked with guilt and fear of consequence, Edward fled the murder scene, never to return. His life led him to join a crew of sailors as a ship hand in return for simple shelter and food, the ship was captained by one, Wilmot Alderman. Wilmot’s voyages would often ship goods between the several ports of Dawnreach and Guradam, a frontier kingdom in the continent of Usta. Edward now had an opportunity to try and discover more about his dark patron, his bond that haunts his dreams, his bond that granted him power, the limits of which he struggles to comprehend.

Character Profile - by K.B.

As an orphaned young street urchin, Edward was trained in the arts of stealing and deceiving by his crooked old mentor, who had mastered the art of surviving in the underworlds of the darker corners of the great cities of Dawnreach. Not caring to risk his own skin, this sinister figure once sent Edward to an abandoned wizard’s tower to loot any items of value. Among various trinkets, Edward found a mysterious, heavy, black tome of unknown age and origin, which he hid and kept for himself, feeling a deep curiosity toward it that needed to be satisfied in secret. 

This ominous black book described an almighty being of the lower planes, tied to the continent of Usta. Reading a page thick with dark symbols and runic inscriptions, Edward saw the symbols lift from the page as a mysterious, dark voice penetrated his mind. A promise of unlimited power for the poor young orphan was enough for Edward to make a solemn pact to obey the bearer of the voice, so beginning his warlock’s pact.

By fate or otherwise, Edward soon had to face his first test. On finding that the boy had hidden the arcane book from him, Edward’s sinister mentor set upon him, thrashing the boy for his secrecy. In his rage, and infused with the dark will of the lower planes, Edward murdered his mentor, striking him to the ground with blasts of eldritch energy at the behest of his new Patron. Torn with guilt, confusion and fear of reprisals, Edward fled to the docks of Sun's End Port to board the first ship to Usta, working as a deckhand in exchange for shelter and no questions asked. With the voice lurking at the back of his mind, and at the age of just 16, Edward now had the chance to try and discover more about his dark patron, the bond that haunts his dreams, the bond that granted him power, the limits of which he struggles to comprehend.

Being a natural survivor, Edward clung to the party for protection after they were shipwrecked on the shores of Usta, taking advantage of Mornington’s charity and the strength of Fenris and Artax. This pragmatism soon gave way to genuine trust as the party faced their trials in the new continent. With the dark voice of his Patron never far from his mind, the precious black book never far from his hands, his vulnerable frame and secretive, mouse-like disposition, Edward still feels a little like an outsider, quietly calculating while the others quarrel and make plans. He most respects Crom and the late Artax, the two of them being the least likely to patronise him. He admired Artax in particular as a model of stable and patient leadership, and even named his owl familiar after him in remembrance.

His scruffy robes, wiry and unkempt hair, gaunt face and social awkwardness speak strongly of his background as a poor boy from the streets. Malnourishment left him thin and crooked, all the more reason to make a pact with his Patron to make up for his frailty with vicious magical power.

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