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Understanding your Deity: The Timelessness of Divinity - Fractured GoddessHouse of Seasons (of the Fractured Goddess)

Auril (Aurilandur)(Queen of Air and Darkness)- Alaphaer - Cegilune - Raven Queen


Understanding your Organization: Durthan - Morrigan, Dvorovoi, Prejhenovani**, Nydeshka

**You are a Hexblood Prejhenovani, and unknown to others, your connection with your coven is so strong that you have become a Hexblood. You can sense the curse that your Goddess is under, and its creeping corruption upon yourself. You gain a greater understanding of the mysteries and truths that the Durthan fell upon, that the House of Seasons aims to solve and the Wychlaran want to bury, but how much time do you have before you lose yourself?

Understanding your Home: Rashemen - Erech Forest - History of Rashemen

and your Exile: Eltabranar



Understanding your Allies:
Feywild - Domains of DelightOrglash, Bheur

Vremmyonni, Hagspawn, Moon Coven


Understanding your Enemy:

Wychlaran - Othlor, Hathran, Blethren, Ethran - Urlingwood - Urling

Mangan UrukBeserker Lodges - Immilmar

Thay


Understanding the Crystal Sphere: Great Wheel Model - World Axis Model - Elemental Planes - The Time of Magic


Understanding the Current Events: History of Abeir-Toril - Currency - Calendar of Harptos


Understanding your Starting Area: Toril - Faerun - The Shaar - Eastern Shaar - Beastlands - Sharawood - History of the Shaar


Understanding your Mission: Witch WarsAspects of the Ten Faceted Black DiamondFractured Goddess


Understanding your Gear: Graystaff - Pick [1] Rare Magic Permanent Item, [2] Uncommon Magic Permanent Items, [5] Common Magic Consumable Items, [3] Uncommon Magic Consumable Items. 750gp for mundane


Abilities

Cold Regeneration. If the temperature around the Hexblood is 0 degrees Fahrenheit or lower, the Hexblood regains 5 hit points at the start of their turn. If they take fire damage, this trait doesn’t function at the start of the Hexblood’s next turn.


Eerie Token. As a bonus action, the Hexblood can harmlessly remove a lock of their hair, one of their nails, or one of their teeth. This token is imbued with magic until they finish a long rest. While the token is imbued in this way, they can take these actions:

Telepathic Message. As an action, the Hexblood can send a telepathic message to the creature holding or carrying the token, as long as they are within 10 miles of it. The message can contain up to twenty-five words.

Remote Viewing. If the Hexblood is within 10 miles of the token, they can enter a trance as an action. The trance lasts for 1 minute, but it ends early if they dismiss it, (no action required) or are incapacitated. During this trance, they can see and hear from the token as if they were located where it is. While they are using their senses at the token’s location, they are blinded and deafened in regard to their own surroundings. When the trance ends, the token is harmlessly destroyed.

Once a Hexblood creates a token using this feature, they can’t do so again until they finish a long rest, at which point their missing part regrows.


Hexblood Ancestry. The Hexblood has advantage on saving throws against being charmed, and magic can’t put them to sleep.


Hex Magic. The Hexblood can cast the Disguise Self and Hex spells with this trait. Once they cast either of these spells with this trait, they can’t cast that spell with it again until they finish a long rest. They can also cast these spells using any spell slots they have.

Intelligence, Wisdom, or Charisma is the spellcasting ability for these spells (choose the ability when you gain this lineage).

Lvl 20

Dark Side of the Moon. Spells bypass Cold Resistance and Cold Immunity.

Allowed Classes

Anathema: Wild Magic.


Clerics (The House of Seasons):

-Auril (Spring): Nature, Tempest

-Alaphaer (Summer): Life, Arcana, Peace

-Cegilune (Autumn): Trickery, Twilight, Knowledge

-Raven Queen (Winter): Death, Grave


Warlocks:

-The Archfey

-The Fiend

-The Genie

-The Great Old One

-The Hexblade

-The Undead

-The Undying


Sorcerers:

-Aberrant Mind

-Divine Soul

-Draconic Bloodline

-Shadow Magic

-Storm Sorcery


Druids : (Circle of)

-Dreams (Fey of all types, not just good)

-Spores

-Land

-Moon

-Shepherd

-Stars

-Wildfire (Reskin: Winterfrost)

Notes