You magically summon a Spectral Steed, which draws strength from your bond with Myrkul. The Spectral Steed is friendly to you and your companions and obeys your commands. Its stat block uses your proficiency bonus (PB) in several places. The Spectral Steed bears necromantic markings, indicating its arcane origin.


In combat, the Spectral Steed acts during your turn. It can move, attack and use its reaction on its own. If you are incapacitated, the Spectral Steed can take any action of its choice. The Spectral Steed also vanishes if you die.


When you finish a long rest, you can re-summon the Spectral Steed and it appears in an unoccupied space within 5 feet of you.

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Abilities

Detect Life. The Spectral Steed can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. It knows the general direction they’re in but not their exact locations.


Ethereal Sight. The Spectral Steed can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.


Incorporeal Movement. The Spectral Steed can move through other creatures and objects as if they were difficult terrain. It takes (1d10) force damage if it ends its turn inside an object.


Undying Bond. You can add your proficiency bonus to any ability check or saving throw that the Spectral Steed makes.


Unusual Nature. The Spectral Steed doesn’t require air, food, drink, or sleep.

Actions

Withering Touch. Melee Weapon Attack: +(CHA+PB) to hit, reach 5 ft., one target. Hit: (4d6) + (CHA+PB) necrotic damage.


Etherealness. The Spectral Steed enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.