Divine Spark. The Grey One is immune to scrying and to any effect that would sense their emotions, read their thoughts, or detect their location.
Reaper's Blessing. The Grey One can’t be surprised and can’t be changed into another form against their will.
Dead Insight. The Grey One targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the Grey One’s Wisdom (Insight) check. If the Grey One wins, it magically learns one fact or secret about the target. The target automatically wins and is aware of this attempt if it is immune to being charmed, or to any effect that would sense their emotions, read their thoughts, or detect their location.
Soul's Embrace (Reaction)(1/Day). The Grey One creates a wispy, spectral field around a creature they can see within 60 feet of them. The creature gains a +5 bonus to AC until the end of the Grey One’s next turn. Later, they may experience some dissonance from having their soul used in such a manner.
Myrkul's Chosen (1/Day). If damage reduces the Grey One to 0 hit points, the Grey One drops to 1 hit point instead, unless the damage is from a critical hit.
Undead Servitor. In darkness or under the night sky, you may cast the Animate Dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once you have animated an undead creature, you can’t do so again until 7 days have passed. Once every 24 hours, you can reassert control over one or two creatures you animated.