Understanding your Deity: The Timelessness of Divinity - Myrkul - Myrkul, the Reaper


Understanding your Organization: Horned HarbringersGrey Ones**Church of the Bone Lord - Conclave of DoomElder DoomDeathbringerWithering LordUndead MasterCrypt CarverRitual ConsecratorBone DancerShroud WearerBone TalkerNight Walker**Daring DeathDaring OneThe Noble "Still Alive-For Now"

**You are a Night Walker, and unknown to others - your connection with Myrkul is so strong that you were blessed as a Grey Ones in a dream. You never stopped prayer to him even while he was dead, and you knew he would return, but his rightful place and mantle of power must be restored.


Understanding your Home: Castle Al'hanar - Toadsquat Mountains - Eltabranar

and Historic Temples: Skullspire - Tulmon - Lake of Steam

Temple of the Dead Three

Legacy of Deep Death

Mere of Dead Men - Uthtower Kingdom - Uthtower - Mausoleum of EbonDeath


Understanding your Allies:

Cavalry of Bone - Doombringers of the Bone Lord

Order of the Undying Dragon - Eternal Knight Lords

Way of the Long Death - Bone Fists

Church of Kelemvor - Church of Jergal


Understanding your Enemy: Xavarathimius (Dracolich)(Green Dragons)


Understanding the Crystal Sphere: Great Wheel Model - World Axis Model - Elemental Planes - The Time of Magic


Understanding the Current Events: History of Abeir-Toril - Currency - Calendar of Harptos


Understanding your Starting Area: Toril - Faerun - The Shaar - Eastern Shaar - Beastlands - Sharawood - History of the Shaar


Understanding your Mission: A Throne of BoneDeath's Door


Understanding your Gear: Mask of Death - Pick [1] Rare Magic Permanent Item, [2] Uncommon Magic Permanent Items, [5] Common Magic Consumable Items, [3] Uncommon Magic Consumable Items. 750gp for mundane

Abilities

Divine Spark. The Grey One is immune to scrying and to any effect that would sense their emotions, read their thoughts, or detect their location.

Reaper's Blessing. The Grey One can’t be surprised and can’t be changed into another form against their will.

Dead Insight. The Grey One targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the Grey One’s Wisdom (Insight) check. If the Grey One wins, it magically learns one fact or secret about the target. The target automatically wins and is aware of this attempt if it is immune to being charmed, or to any effect that would sense their emotions, read their thoughts, or detect their location.

Soul's Embrace (Reaction)(1/Day). The Grey One creates a wispy, spectral field around a creature they can see within 60 feet of them. The creature gains a +5 bonus to AC until the end of the Grey One’s next turn. Later, they may experience some dissonance from having their soul used in such a manner.

Myrkul's Chosen (1/Day). If damage reduces the Grey One to 0 hit points, the Grey One drops to 1 hit point instead, unless the damage is from a critical hit.

Undead Servitor. In darkness or under the night sky, you may cast the Animate Dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once you have animated an undead creature, you can’t do so again until 7 days have passed. Once every 24 hours, you can reassert control over one or two creatures you animated.

Lvl 20

Hand of Myrkul.(3/Day) The Grey One targets a creature it can see within 60 feet of it. The target must succeed on a DC (INT/WIS/CHA+PB) Constitution saving throw, or it takes (5d10) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. If the target’s hit point is reduced to 0 by this ability, its body and everything it is wearing and carrying, except for magic items, are reduced to ash. A creature reduced to ash can’t be revived by any means short of a wish spell.

This ability functions differently during the astrological event known as the "Eye of Myrkul". The last known entity to have this knowledge is Ebondeath.

Allowed Classes

Bards:

-College of Creation (Crypt Carvers only)

-College of Eloquence

-College of Glamour

-College of Lore

-College of Spirits

-College of Swords/Valor

-College of Whispers


Clerics:

-Death

-Grave

-Twilight

[Acceptable Secondary Domains:] Arcana, Forge, Knowledge, War.


Warlocks:

the Fathomless

the Undead

the Undying


Wizards:

Necromancers (The Noble "Still Alive-For Now")

Notes