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Appearance
Hair
White Medium, shoulder length
Eyes
Pink
Face
Fresh and young, looks like he's still in his late teens
Body
Strong and hale, compliment by pale, snowy skin
Dress
Dressed in adamantine armor and bone white cloth, representing both Grey One and Myrkulyte affiliations
Ornamentation
Aside from the ivory skull mask he dons, there is also a silver circlet that he wears over his hood.
Personality
Personality
Manners / Mannerisms / Quirks
Ideals
Preferences / Lifestyle
Bonds
Goals
Flaws
Fears
Reactions / Risk Taking / Morality
Relationships
Combat
History
"Trust in the Reaper"
Those were the words that the parents of a young Heraclius told him. At that time however, he never knew the true meaning of that saying. As a matter of fact, he only began figuring it out upon the moment he became a young adult when he had his first dream with the newly ressurected god, Myrkul.
At first it were only mere visions that substituted his dreams, eventually evolving into brief conversations. It was here that Heraclius changed from a human into a Night Walker; A Grey One.
Legends (Rumors, Myths, Tall Tales)
Title
Night Walker
Type
Player Character
Race
Grey One
Families
Night Walker
Families
Grey Ones
Age
31
Gender
Male
Pronouns
He/Him
Appearance
Hair
White Medium, shoulder length
Eyes
Pink
Face
Fresh and young, looks like he's still in his late teens
Body
Strong and hale, compliment by pale, snowy skin
Dress
Dressed in adamantine armor and bone white cloth, representing both Grey One and Myrkulyte affiliations
Ornamentation
Aside from the ivory skull mask he dons, there is also a silver circlet that he wears over his hood.
Personality
Manners / Mannerisms / Quirks
Ideals
Preferences / Lifestyle
Bonds
Goals
Flaws
Fears
Reactions / Risk Taking / Morality
Abilities
All Class Features
Channel Divinity - Channel Divinity
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.
Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.
All Racial Traits
Undead Servitor - Racial Trait
In darkness or under the night sky, the Grey One may cast the Animate Dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve them. Once the Grey One has animated an undead creature, they can’t do so again until 7 days have passed. Once every 24 hours, they can reassert control over one or two creatures they animated.
Myrkul's Chosen - Racial Trait
(1/Day). If damage reduces the Grey One to 0 hit points, the Grey One drops to 1 hit point instead, unless the damage is from a critical hit.
Soul's Embrace - Racial Trait
(Reaction)(1/Day). The Grey One creates a wispy, spectral field around a creature they can see within 60 feet of them. The creature gains a +5 bonus to AC until the end of the Grey One’s next turn. Later, they may experience some dissonance from having their soul used in such a manner.
Dead Insight - Racial Trait
(1/Day) The Grey One targets one creature it can see within 30 feet of it. The target must contest its Charisma, (Deception) check against the Grey One’s Wisdom, (Insight) check. If the Grey One wins, it magically learns one fact or secret about the target. The target automatically wins and is aware of this attempt if it is immune to being charmed, or to any effect that would sense their emotions, read their thoughts, or detect their location.
Reaper's Blessing - Racial Trait
The Grey One can’t be surprised and can’t be changed into another form against their will.
Divine Spark - Racial Trait
The Grey One is immune to scrying and to any effect that would sense their emotions, read their thoughts, or detect their location.