1. Races

Elf, Astral

Long ago, some elves ventured to the Astral Plane to be closer to the gods. There, they ceased to age and could exist indefinitely without sustenance.

Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.

Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moths and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.

Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.

Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.



Creature Type.

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

Astral Fire.

You know one of the following cantrips of your choice: dancing lights, light, or sacred flame. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this race).

Darkvision.

You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry.

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Keen Senses.

You have proficiency in the Perception skill.

Starlight Step.

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Astral Trance.

You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious.

Whenever you finish this trance, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory and the experiences of entities on the Astral Plane, and you retain them until you finish your next long rest.

Languages.

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.

Elven Pantheon

The Holy Elven Empire is a tyrannical theocracy run by zealots of Elven gods that drift throughout the Astral Sea. These Elven deities seem complacent with the atrocities committed by the Empire, as their worshipers are still given holy powers through their worship. Here is a short list of some of the deities that are ritually worshiped in the Empire.

  • Mylaerla - A goddess of war, many warships of the Empire's navy bear markings of this goddess's white whip and shield.
  • Virion - The god of history and philosophy. Chroniclers of the Empire bow before his wisdom as they chant soft prayers. These prayers carry throughout temples in all of the Empire's lands, allowing news to travel far and wide in an instant.