1. Races

Hadozee

Like Humans, Hadozee are one of the few spacefaring species that is a product of evolution rather than a creation of some deity. Originating from a planet thick with jungles and swamps, the Hadozee evolved to be incredibly skilled with technology. Most Hadozee are tinkerers of one kind or another, often with several projects juggled at once.

Because of how hostile their home planet was, Hadozee developed a strong sense of community. This combined with their tinkering skills led to rapid, incredible innovations. In fact, it is believed that the Hadozee were the fastest to create vehicles capable of space travel, with archaeological findings of their first spaceships and their first civilizations less than a thousand years apart.

Hadozee can be found all throughout Realmspace. They're typically known for their genius battle tactics, camaraderie, and love of the open starry sea.



Size.

You are Medium or Small. You choose the size when you select this species.

Dexterous Feet.

As a bonus action, you can use your feet to manipulate an object, open or close a door or container, or pick up or set down a Tiny object.

Craftsman's Heart.

You are proficient in one tool set or musical instrument. Once per Long Rest, you can change this proficiency to another tool set or musical instrument.

Glide.

If you are not incapacitated or wearing heavy armor, you can extend your skin membranes and glide. When you do so, you can perform the following aerial maneuvers:

  • You can move up to 5 feet horizontally for every 1 foot you descend in the air, at no movement cost to you.
  • When you would take damage from a fall, you can use your reaction to reduce the fall's damage to 0.
Together, Ape Stronger.
If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Languages.

You can speak, read, and write Common, Elvish, and one other language that you and your DM agree is appropriate for your character.

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