Proud warriors that were once several species, now united under a common banner and identity. Scro value honor and combat, and their aggression and brilliant battle tactics made their Kingdom a fierce opponent for many nations. Now the Kingdom and its people fight for the Gwyndalin Federation as a vassal state.
Scros value intense and passionate dedications steeled by incredible restraint and eloquence. Their rigid caste system and strict adherence to laws were culturally passed down from the Almighty Leader, the first ruler of the Scro in their original home planet of Dukagsh. Practical and strategic in combat, the Scro Kingdom is most likely the only nation to ever completely adhere to intergalactic rules of war, treating prisoners of war humanely, never firing on medical personnel, and avoiding civilian casualties.
You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
You
can see in dim light within 60 feet of you as if it were bright light,
and in darkness as if it were dim light. You discern colors in that
darkness only as shades of gray. In low light, your eyes faintly glow green.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can't do so again until you finish a long rest.
You are proficient with two martial weapons of your choice and with light armor.
Scro can have their resolve strengthened in battle if they have others willing to fight with them. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.
You can speak, read, and write Common, Scroish, and one other language that you and your DM agree is appropriate for your character.