Philosophy

This borrows from the concept of lands in Magic the Gathering. Lands/Worship is power. Cities full of people provide more mana than empty deserts. Mana is used to cast and provide divine spell effects.


DIVINE POWERS

Players can spend mana to grant characters Divine Power. It doesn’t have to be their character, however they must receive OOC permission to do so. Divine Power can be granted to followers and NPCs as well for the purpose of expeditions/etc.


Divine Rank 0.

The first taste of power is the strongest. Players can choose to grant a Tier 0 Divine power to a single character for 1 mana. After that Divine powers begin to cost considerably more.


GROWTH

EFFECT: Gain 1 Giantism Per Rank

COST: 6 * Rank

This effect may be applied to summons instead of your character.


RANK

COST

GIANTISM RANK

0

1

+1

1

6

+2

2

12

+3

3

18

+4


IMPROVE CHARACTERISTICS

The mana cost to improve a characteristic is 

(RANK*(CHARACTERISTIC+1)) * 10

RankExample CostExample
01Vandria spends Rank 0 increasing Brawn from 5 to 6, which costs 1
140Vandria next spends Rank 1 increasing Intellect from 3 to 4, which costs (1*(3+1))*10=40 
260Vandria next spends Rank 2 increasing Will from 2 to 3 which costs (2*(2+1))*10 = 60
390Vandria next spends Rank 3 increasing Presence from 2 to 3 which costs (3*(2+1))*10 = 90


DESTRUCTION

EFFECT: 1 + Rank to all damage rolls

COST: 5 * Rank

RANK

COST

FINAL BONUS

0

1

+1

1

5

+2

2

10

+3

3

15

+4



IMPROVE SKILL

POWER SET: Improve Piloting, Improve Melee, Improve Coercion, etc

EFFECT: Increase Ranks in skill

COST: 2 * Rank

TIER

TIER COST

FINAL BONUS

0

1

+1 Rank

1

2

+2 Rank

2

4

+3 Rank

3

6

+4 Rank



GRANT TALENT

EFFECT: Add any number of Talents, up to 5 + Rank. These cannot be SIZE talents

COST: 2 * Rank

TIER

TIER COST

FINAL TOTAL

SAMPLE DISTRIBUTIONS

0

1

5

T5 Talent

1

2

6

T5 Talent, T1 Talent

2

4

7

T3 Talent, T4 Talent

3

6

8

4x T2 Talents


SIZE SHIFT

EFFECT: Grow or shrink to your maximum/minimum silhouette at will. Takes 1 round per silhouette.

BASE SILHOUETTE:  Your base silhouette is your silhouette calculated after all size talents, divine powers, enchantments, and magical item effects.

COST: Absolute value of your Base Silhouette.

FONTS OF WORSHIP

Fonts of worship grant elements of divine or godly power to those who control it.

Fonts of worship can be built and maintained through worship or they can naturally exist


Only one person can control the Font of worship, though she can freely grant the power to allies or share it with the party

MANA GENERATION & ALLOCATION


Mana is generated and can be allocated during 3 events

  1. When a player joins a scheduled game.

  2. When a game session ends, beginning downtime

  3. When a GM declares a mana generation event during downtime.


This is so GMs can be prepared ahead of time before a game or downtime. Players must submit any spending or changes in spending ahead of time.


It is expected that during later stages of the game, players might not be able to spend all their mana. 


Mana cannot normally be stored or saved, and unspent mana is lost. 


MANA AS A METACURRENCY


MANA belongs to PLAYERS, not CHARACTERS. 


They are intended to act as a metagame resource. While giantess oriented players might select to spend all their mana and divine ranks on themselves, tiny oriented players might want to allocate their mana to other characters. Characters imbued with powers granted by mana can be thought of as AVATARS. 


Players can reallocate their mana during downtime and between sessions. Players can swap or trade mana as they wish.

GENERATING MANA

SETTLEMENTS

Mana comes land, and is calculated based on the population of that land. The land itself can also have intrinsic value, such as being magical/leylines/etc.


 It can be modified/increased by qualities of land, sacrifice, riches, etc.


Rank

BaseMana

Type

Population

1

1

Homestead/Clan

25

2

2

Hamlet

100

3

3

Village

200

4

5

Small Town

1000

5

10

Town

10,000

6

15

City/County

100,000

7

25

Regional City/Province

300,000

8

50

Metropolis/Minor Country

1m

9

75

Global City/Small Country

3m

10

125

Megacity/Country

10m

11

250

Gigacity/Huge Country

100m

12

500

Continent

1b



WORSHIPER WEALTH

Wealthy worshippers are worth more than poor ones. They tend to donate more and build churches/etc. This is an AVERAGE calculation per individual in a city. 


NYC, wealthiest city in the world would be Aristocratic/4.


Multiply the mana generated by the modifier


Modifier

Lifestyle

Wealth/Day

1/10

Wretched/Poverty

0

1/4

Squalid

1 silver

1/2

Poor

2 silver

1

Modest

1 gold

2

Comfortable

2 gold

3

Wealthy

4 gold

4

Aristocratic

10 gold

FERVOR

Willing worshippers generate more mana. Multiply the amount of mana generated.


Modifier

Status

1/10

Enslaved

1/4

Oppressed

1/2

Neutral

1

Liked

2

Loved

HUMAN SACRIFICE

Sacrifices occur each time mana is generated, so usually once per session/downtime.

Multiply the amount of mana generated

GENERATION: Refers to each time mana is generated.


Modifier

Number of Population

Effect

2

Singular

No effect on Population growth

3

Balanced

Population does not grow.

4

Negative

Population begins to shrink. After 10 generations, decrease the rank of this settlement.

10

Decimation

Population will be gone after 10 generations

20

Apocalyptic

Kill the entire population, the land is wiped clean.


EMPOWERED NPCS

Divinity Rules are usually too complex to bother when making NPCs. GMs can follow Rule 0 for empowered enemies and grant them unlimited power/dice/bonuses.


HORDES

Players can generate Mana through divine hoards. The size of the horde during Generation determined the amount of mana created.


Rank

Mana

Lifestyle

Wealth

0

0

Wretched/Poverty

Less than 10,000

1

1

Normal

50,000

2

2

Professional

100,000

3

9

Graduate 

150,000

4

16

Company VP

200,000

5

25

Brain Surgeon

500,000

6

36

Aristocrat/CEO

1m

7

49

Regional Chain

10m

8

64

National Chain

100m

81

International Conglomerate

1b

10

100

Industry Standard

10b

11

121

Industry Leader

100b

13

169

FAANG

1 Trillion

14

196

US GDP

20 Trillion

15

225

Planet GDP

100 Trillion

Creating Demiplanes

Gods at a certain power can conjure Demiplanes and travel between them.

Traveling between Demiplanes

Outside of combat, a god can use 1 story point to transition from one realm to another they control if they have free access.

Creating a Demiplane

A demiplane is essentially an empty plane of existence. To put it into mortal terms, creating a demiplane is like making an open-world video game, only everything is "real" instead of just bits and bytes. In literal terms, it's lines and characters on Discord.

Demiplanes and god power are defined by how much control they have over the plane. A deity imposes control over the plane similar to how a GM imposes control over a game: Through rules. The more powerful a god, the more rules they get to apply. Otherwise, the GM has full control over the plane outside of the god's stated rules.

The GM has the right to rewrite a deity's rules at anytime to avoid overpowered or annoying interactions. As a guideline players should not use Demiplanes as a replacement for talents, divine powers, and never for combat purposes.

In order to create Demiplane, you must generate at least 25 mana per turn.

Demiplanes and the Material Plane

Demiplanes are not meant to interact or affect the Material Planes, however the reverse is not true. A Demiplane is essentially a simulation maintained by a deity's mind instead of a computer. A deity can't extract a character or item from a demiplane into the Material Plane anymore than a person can pull a character out of a book.

Creating Rules:

A player wishing to control and create a demiplane is limited by the amount of characters they can type. For example, a low level deity might be able to only impose a sentence worth of rules, whereas a higher level deity can spend an entire paragraph. 

GMs are encouraged to twist the meaning of rules and use creative thinking to constrain any rules made to break game balance. If a demiplane is filled with gold coins or powerful weapons, maybe those coins vanish when they enter the material plane. 


Changing the Rules:

Deities can change the rules in their demiplane outside of the game session, once per ORG turn.

Remember, demi-planes are NOT a video game. The people a deity creates are people.


Base ManaDemiplane SizeRules
12Home40 characters
25Homestead/Clan80 characters
50Hamlet160 characters
75Village320 characters
125Small Town640 characters
250City1280 characters
500Province2560 characters
1000Metropolis5120 characters

Death

Demiplanes may be destroyed on a god's whim. Otherwise, they are destroyed when a god is slain. Dead gods might leave behind corpses of demiplanes as well.