Size Shifters are rare beings with the ability to latently manipulate their own and other creature's size.
A Size Shifter's base size is Medium. On ASIs they gain an ASI and a Feat like Tyrants.
Size Shifter DC: Some Size Shifter abilities will require targets to making saving throws. Your DC for these saving throws is 8 + Your Primary Attribute Modifier for your class + your proficiency bonus.
Level | Feature |
1 | Size Points, Soft Limit (1), Alter Self, Enlarge Ally |
2 | |
3 | Size Curse |
4 | |
5 | Giant Smite, Soft Limit (2) |
6 | |
7 | Shrink Dodge |
8 | |
9 | Explosive Growth |
10 | |
11 | Fast Ball, Soft Limit (3) |
12 | |
13 | |
14 | |
15 | |
16 | |
17 | Soft Limit (4) |
18 | |
19 | |
20 |
Size Points:
Size Points are a resource Size Shifters use to use their shifting abilities. When you complete a short or long rest you gain a number of Size Points equal to your level. You can have a maximum number of Size Points equal to your Level + Your Proficiency Bonus at once.
Size Limit (SOFT and HARD):
Your Size Limit is how big or small you can make yourself or another creature. There are two types of size limits - SOFT and HARD.
Your SOFT LIMIT follows the number in the table above and increases as you level up. This number represents the amount of size categories you can grow or shrink a creature by with your Size Shifter abilities.
Your HARD LIMIT is your Soft Limit + your proficiency bonus. Certain Size Shifter abilities will allow you to grow or shrink a creature past your Soft Limit for a time, up to an amount of size categories equal to your HARD LIMIT.
This will likely need to be altered, though it might be fine as the rate of Hard Limit growth is typically much slower and size shifters need to continue to spend the points to maintain it. It has the potential for some absurdly huge/tiny characters, but a lot of resources need to be invested in it and it happens slowly, so it might be ok!
NOTE: The rate of growth/shrinking with your abilities is as follows: The target changes by 1 size category per round (at the start of the size shifter's turn) up to the SOFT LIMIT. After that they grow by a rate of 10% of their height per round, up to the HARD LIMIT. These rates of growth are known as INCREMENTS. Start of size shifter's turn may need to be changed to start of the affected creature's turn, might be easier to track? Might also need some additional wording to account for the instant size category size change when using one of the shifter abilities. Some abilities are marked as 'INSTANT' - these size changes happen instantaneously and do not follow this rate of size changing unless specified otherwise.
Alter Self:
At the start of their turn a Shifter can choose to grow or shrink themselves at will up to their SOFT LIMIT. Out of combat this is free, but in combat this costs 1 size point to adjust your size by a size category. Whilst you are shrunken to your Soft Limit you gain advantage on Stealth and Acrobatics checks. Whilst you are grown to your Soft Limit you gain advantage on Intimidation and Athletics checks. This does mean at later levels you only get these bonuses whilst you're absolutely gargantuan or microscopically small, perhaps wording needs to be adjusted so it simply requires you to hit at least Large/Tiny to get these bonuses? (Said Tiny not Small as small creatures are already a thing, makes more sense for Tiny to be where the bonuses start!)
Enlarge Ally:
A shifter can spend 1 Size Point as a bonus action to enlarge a willing creature within 30ft of them. The target grows by one size category and gains +1 to the damage of their melee and ranged attacks for each size category this ability grows them by. To maintain this effect a shifter must use a bonus action on subsequent rounds to spend another Size Point, growing the target further up to the Size Shifter's SOFT LIMIT. If the Size Shifter does not maintain this effect it ends at the end of their turn and the target shrinks back to their original size instantly.
Size Curse:
Starting at 3rd level, as an action the shifter can spend 1 Size Point activate a Size Curse on a creature within 30ft of them. The target must make a Constitution Saving Throw against your Size Shifter DC or be effected by one of the following effects:
Bloat Enemy: The target grows by an INCREMENT per round up to your SOFT LIMIT to make them easier to hit. The target suffers a -1 AC penalty for each INCREMENT they are grown. A Size Shifter can spend 1 Size Point on their next turn as a free action to maintain the effect.
Drain Size: The target shrinks by an INCREMENT per round up to your SOFT LIMIT. For each INCREMENT the target shrinks they suffer a -1 penalty to all melee and ranged damage rolls, and the Size Shifter gains a Size Point. A Size Shifter can target a willing target with this ability and drain their size without expending Size Points, in which case no saving throws are rolled and the size change lasts as long as the Size Shifter wishes, or until the next short rest.
A target of these curses can repeat the save at the end of their turn, ending the effect and returning to their normal size on a success.
Maybe worth changing this from an action to 'as part of an melee or ranged attack or a spell. If the attack targets more than one creature, choose one target to be affected by the curse.' This means people aren't burning action economy on this? Bonus actions being eaten up are already important for a lot of classes like rogue and monk.
Giant Smite
When you or an ally within 30ft of you makes a melee or ranged weapon attack, you can spend a number of size points up to your proficiency bonus to grow the target instantly to your HARD LIMIT. The attack deals an additional 1d8 damage for every Size Point spent. Then, non-tyrants return to your SOFT LIMIT whilst tyrants remain at your HARD LIMIT.
This has a few issues currently. It's by far the best use for size points, and with the way HARD LIMIT is currently worded this can result in some very large characters very quickly, Colossal accessible at level 1 and beyond that at Level 5. Interested in hearing proposed reworks for this. Also, how long would a character stay at SOFT/HARD LIMIT for after using this? Maybe worth adding a blanket 'Your Size Shifter effects fade when you complete a short rest' ruling to allow creatures to naturally return to their normal size after a time, and to ensure Tyrants don't just *always* stay at HARD LIMIT.
I also want to couple this with a Size Talent which makes it so non-tyrants can get access to some Tyrant bonuses like squeeze bonuses not affecting them, being treated as a tyrant for purposes of abilities, and the Tyrant's base +2 damage. Something like 'Large at Heart'. Interested in hearing proposed reworks for this
Shrink Dodge
As a reaction when you or an ally within 30ft of you is targeted by an attack you can spend a number of Size Points up to your proficiency bonus to shrink the target down to your HARD LIMIT and increase the target's AC by the amount of points spent until the start of their next turn, at which point they instantly return to their previous size.
Explosive Growth
You can spend a number of Size Points up to your proficiency bonus as an action to target yourself or an ally within 30ft of you who is size Medium or smaller. The target instantly grows to your HARD LIMIT, and every creature whose space is taken up by the target's new size must make a Dexterity Saving Throw vs your Size Shifter DC or take 1d6 bludgeoning damage for each Size Point spent on this ability and be shoved to an adjacent space within 5ft of the target.
Should the target reduce back to their prior size after this effect goes off, or linger at HARD LIMIT? If linger, for how long? This also currently hits allies, which I imagine is fine but just thought I'd point that out for balancing purposes.
Fast Ball
When using Explosive Growth you can choose to target an ally within 5ft of you. You shrink them to your SOFT Limit and throw them to a space within 60ft, at which point they grow and deal damage as per Explosive Growth.
Changed this slightly to be a flat 60ft range which is simpler than figuring out a scaling range, and at the level you currently get this 60ft is completely fine and serves as a nice ranged option. Would growing someone to HARD LIMIT with something like this convey the benefits of Enlarge Ally, i.e. the extra damage?
OTHER STUFF??? CAPSTONE? MASS ENLARGE ALLY (MULTIPLE TARGETS)? MASS SIZE CURSE? (Shrinking an entire group of people down to feed your own size is fun!)