Tyrant
Colloquially referred to as Kaiju or Giants, Tyrants are creatures and peoples of extraordinary size. Unlike "Giants" of the Hill, Stone, Cloud and Storm varieties they are much sturdier and stronger for their size, and continue to grow without limit. Tyrants can absorb mana from worship and can literally grow into gods if given the chance.
No Tyrant is the same. Some are born of magical accidents, other freaks of nature. Some come from long lines of clans and families simply born that way. For whatever reason, the world has always had some people bigger than others and it is considered more or less part of 'the natural order'. People accept that tyrants exist much in the way they accept beholders, dragons and ogres.
Lvl | Abilities | Dmg |
1 | Large, Max Hit Dice, Increased Unarmed, Tower of Magic + Just Hit them OR Immovable Body + Sweeping Blows
| +2 |
2 | Reach |
|
3 | Bigger Is Better (No Squeeze Penalty) |
|
4 | Spell Size 10
| +3 |
5 | Huge Size |
|
6 | Reach |
|
7 | Speed 40 |
|
8 | Magical Attacks | +5 |
9 | Blast Attack 10 |
|
10 | Spell Size 15 |
|
11 | Gargantuan Size |
|
12 | Reach |
|
13 | Speed 50 |
|
14 | Blast Attack 15 | +6 |
15 | Resist Physical (Smaller) |
|
16 | Spell Size 20 |
|
17 | Colossal Size | +8 |
18 | Reach |
|
19 | Blast Attack 20 |
|
20 | Immune to Physical (Smaller) | +10 |
Bonus Damage
Applies to Melee and Ranged Attacks only.
This means it applies to ranged spell and melee spell attacks too
Max Hit Dice
Tyrants gain the maximum amount of hit points per level
Tower of Magic
You succeed at all concentration checks against attacks from creatures of smaller size
Just Hit Them
When a Tyrant casts a spell, make a free melee attack with any weapon you are proficient with. This can be a sexual assault.
You can do this once per turn, during your action.
If you do not have access to the spellcasting or pact magic feature, you may replace Tower of Magic and Just Hit Them with the following effects:
Immovable Body: You have advantage on strength and constitution saving throws against effects caused by creatures smaller than you.
Sweeping Blows: Because of your size, its actually hard NOT to hit a target. Once per turn, when you miss a creature with an attack roll, you may use a free action to make another attack against the same creature. You can use this free action a number of times equal to your strength or dexterity modifier, whatever is higher, and regain all expended uses on a short rest. Furthermore, if you reduce a creature to 0 Hit points with an attack roll, you may deal any remaining damage to a creature within 5 foot of the original target. This range increases to 10 foot at sixth level, 15 foot at twelfth level, and 20 foot at 18th level. At 18th level, instead of dealing the remaining damage to once creature, all creatures of your choice within range of the original target suffer the damage.
Increased Unarmed Damage
A Tyrant's unarmed attack is 1d4/Large, then 1d6/Huge, then 1d8/Gargantuan and 1d10/Colossal
Reach
A Tyrant's Reach increases to 10'/2nd, 15'/6, 20'/12 and 25'/18
Bigger Is Better
Tyrants no longer suffer Squeeze penalties. They can always "move" through medium sized spaces, no matter how big they are. There might be appropriate levels of destruction however, and they block all line of sight when they do so.
Magical Attacks
Your attacks are of such force and ferocity that they are considered magical.
Spell Size
Increase the range, volume(height, length, width) and area of affect of any spells by 10'/4th, 15'/10th and 20'/16th
Blast Attack
When making a melee attack, you can choose to make it a blast that affects all creatures in a 10' cube placed on or adjacent to your character. You are immune to your own blast attacks. The size increases to 15' at 15th and 20' at 19th.
Resist Physical
At 16th level, you gain Resistance to Physical attacks by creatures smaller than your size
Immune To Physical
At 20th level, you are Immune to Physical attacks by creatures smaller than your size.