This document is a draft

HAVING SEX

Sex is an ability check, using your primary class ability + your proficiency score.

The base DC of a sex check is your 8 + Primary Class Ability + your proficiency score. More experienced targets are harder to satisfy.

Sex Points

When you roll for sex, you gain a number of sex points equal to the difference between the DC and your roll. If the difference is 0, you gain 1 sex point. It is possible to have negative sex points

You gain sex points for the following

  • When you deal damage to an enemy
  • For any damage you've healed. 
  • If you cast a spell that doesn't deal or heal any damage, you gain sex points equal to your proficiency bonus + spell level * 2 
  • When you take damage from an enemy. You don't get sex points from damage taken from an ally.

You still gain sex points from Climax actions or Kink Talents as well.

Additional Size Fetish Rules

All the actions under these rules are taken/granted for free. They are as intrinsic to PCs as the ability to gain experience or unarmed attacks.

Grappling

Grappling against creatures of a smaller size category:

You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed the creature is restrained until the effect ends.

When you have grappled a smaller sized creature and that creature is within your encumbrance you can move normally. You can move that creature anywhere within your reach.

Designer Notes

Sex Toys no longer exist, all damage contributes to sex points.

The spell Enlarge/Reduce and the Rune Knight class no longer exist, growth is managed via other means.


Tiny Ingenuity

Tiny characters have creative ways of getting around. Their small size easily enables to create vehicles at low cost and effort.

A character can create a Tiny vehicle during a short or long rest, especially through magical means. However, these vehicles are usable by only characters Tiny or smaller.

Tiny characters have proficiency in driving any vehicles made for them.

All tiny vehicles have 5 HP.

Flying Machine

A leaf as a hang glider, a piece of paper as a plane. You might ride in a mage hand. These may or may not have magical propulsion, depending on your class.

This machine is your size and gives you a flying speed of 30 feet.

Land Vehicle

A toy car, an animated table, etc

A tiny land vehicle has a move speed of 40 feet.

Boat

Sailing speed of 40 feet

Submersible

Underwater speed of 30 feet, breathing capacity of 1 hours (for a tiny)


KINK TALENTS

Kink talents are an ADDITIONAL system where players can choose options to fulfill specific fetishes.

They are IN ADDITION to Feats, ASI, Classes, and Sub Classes. 

Kink Talents enhance your character in some way over a long period of time. All Kink Talents have an upkeep cost. Add the upkeep cost of ALL your kink talents to the cost of your Climax.

You cannot take multiple copies of the same talent.

CLIMAXES

A character can have one climax at a time. You can change climaxes between sessions.

Activating a climax is a free action. You can only activate one climax per round.

Climax Power

Climax Power enhances your climaxes. Kink Talents can enhance Climax power, while Climaxes use them to increase damage, DC and/or healing

Designer Notes

By limiting the amount of Kink Talents and Climaxes, we embrace a D&D trait: Planning.

In this system kinky sex acts are no longer improvisational, they are the result of careful planning and pay off. This is how D&D generally works with classes and feats. If players plan ahead of time, now they only have themselves to blame if they have difficulty tracking modifiers.


Kink Talent List

Attention Hog

Upkeep: Proficiency * 5

As a bonus, you can present yourself to your enemies.

Each enemy within 30 feet makes a wisdom saving throw. On a failure, they gain advantage to hit you, but disadvantage to hit any other creature.

Gentle Soul

Upkeep: Proficiency * 5

You prefer to use non violence, hugging, smothering and generally playing with your enemies instead of outright killing them.

At your decision, all damage you deal is nonlethal. Via an aura of magic, uncanny dexterity or otherwise, otherwise destructive acts like stepping on buildings or people become somehow nonlethal.

When you do get angry, it's very dangerous. You may dismiss this effect as a free action. You learn if any creatures within 30 feet have evil alignments. For the next round, you add your proficiency bonus to all damage against evil-aligned creatures, fiends, aberrations and undead. If you do this, you can't use Gentle Soul again until you've had a Long Rest.

Just The Right Size

Upkeep: Proficiency * 2

After you fuck a creature, change a creature's size up to one size category smaller than yours. You can only have one such creature at a time.

Large at Heart

Upkeep: Proficiency * 5

Requirement: Have any Aspect that isn't Tyrant

Despite your naturally smaller stature, you've got the lingering traces of a Tyrant's power within you.

  • You gain a +2 bonus to your melee and ranged damage rolls.
  • You ignore squeezing penalties.
  • You are treated as a Tyrant for the purposes of various game effects.

Massive Ass (Tits, Cock, etc)

Upkeep: Proficiency * 5

You have giant Ass/Tits/Cock/etc

Gain +12 Maximum HP

Gain +2 Climax Power

Gain advantage when seducing sexually compatib

le targets.

More Massive

Upkeep: Proficiency * 5

Your tits, ass, cock or other sexual parts grow EVEN BIGGER!

Gain +2 Climax Power

Fastball

Upkeep: Proficiency

Requirement: Minion or Toy Small Size or less

As a bonus action, an an ally of larger size can throw you. You gain +30 feet to your movement for the next turn. Only one ally can throw you at a time.

Giant Rider

Upkeep: Proficiency * 2

You can ride on characters one size category larger than you, like a horse. When riding, you can use a lance or other riding only implements

You can automatically ride an ally, possibly suffering riding penalties to actions as normal.

You can also Ride an enemy. If you are within 5 feet of an enemy, as part of your movement you can scamper up them. The enemy can make a Dexterity Saving Throw to prevent this. While riding an enemy, you go where they go. They have a disadvantage to attacking you. Every round, if they don't move or they can spend an action to make another Dexterity Saving Throw to remove you. If they succeed, you are thrown into a space adjacent to the enemy of your choice.

You might take falling damage depending on the size and location of the enemy.

Pleasurable

Upkeep: Proficiency *3

You can use an action to target an ally within five feet of you. You begin to please them until the start of your next turn, either by stimulating them or being vored.

Until the start of your next turn, the ally gains a 1d6 bonus to attack rolls and +1 to Saving Throw DCs,  being hyped up by your care.

Protect the Tiny!

Upkeep: Proficiency * 3

When you get hit by an attack or take damage by a hostile effect (such as fireball), you can use a reaction to make all your big friends want to protect you. The creature that dealt damage to you becomes marked.

All allies within 30 feet gain advantage on attack rolls against that creature until the start of your next turn.

Sex Pet

Upkeep: Proficiency * 5

Target an ally smaller than you. You can now treat that ally as a familiar. You can have a number of Sex Pets equal to your proficiency bonus.

Sexual Strength

Upkeep: Proficiency * 5

Your biology has changed so that you don't need to exercise to grow muscles. The size of your muscles is instead based off your intense NEED TO BE HUGE!

For the purposes of Lifting and Carrying, Opposed(Grappling, etc) and General Strength checks, you have a strength score equal to your primary class attribute. If your primary class attribute is strength, add 10.

You deal double damage to objects and structures.

Stress Toy

Upkeep: Proficiency * 5

Once per round, when an ally deals Vore damage or Sexual Assault damage to you, the ally can heal that many hitpoints.

Instead of healing them, you can grant the ally + 1d4 on their next roll.

Slippery:

Upkeep: Proficiency * 5

Requirement: You must be a Toy or Minion of Small size or less.

You do not provoke opportunity attacks against enemies larger than your size.

When a larger then your size attacks you, you can use your reaction to subtract 1d4 from its attack roll.

Small But Precise

Upkeep: Proficiency * 5

Requirement: You must be a Toy or Minion of Small size or less.

Add +2 damage to your melee and ranged attack rolls.

You deal critical hits when you roll a 19 or a 20.


Vanilla

Upkeep: Infinite

The character has no kinks they wish to express, or is not interested in any of the available options. You may not spend or earn any Sex Points for the duration of the game session.

Increase ALL your ability scores by 2. You may ignore ability score maximums.


Climaxes

Obliterate

Cost: Proficiency*10 + Upkeep*2

Make on free attack. Gain a bonus to attack and damage equal to your Climax Power.

Gain a bonus to any Saving Throw DCs equal to Climax Power/2

Impregnate

Cost: Proficiency*10 + Upkeep

When you have dealt damage to an enemy, you may spend an reaction to impregnate or become impregnated by them

The target must make a Con saving throw.

The DC is Proficiency Bonus + Primary Ability Score + Climax Power/2

If they fail, the enemy is Charmed for one round. If they succeed, you spend no Sex Points and you can try again the next round. 

Afterwards, you summon an Offspring creature with stats equivalent to a Kobold. Your offspring gains a bonus to attack and damage equal to your proficiency bonus + Climax Power.

After combat, the creature exits gameplay somehow. The creature is your offspring, and takes the appearance you and the GM choose. For all intents and purposes it is an adult. (Disappears, Plane Shifts, Finds It's Own Adventures, Becomes a PC)

Smother

Cost: Proficiency + Upkeep

When you hit a target with an attack within 5 feet, you can smother them with you boobs, ass, gut or other parts.

Automatically deal your unarmed damage dice + your Climax Power to the target.

If you are within 5 feet of an ally, you can smother them instead.

Your ally heals an additional amount of hitpoints equal to your unarmed damage dice + your Climax Power.

Reverse

When you are within 5 feet of an enemy, they smother you with a part of your choice.

They automatically hit you with a melee attack that heals you at least 1d4 damage + Your Climax Power, or more depending on their size.

Milk (Cum)

Cost: Proficiency*2 + Upkeep

Your tits, cock or other productive area produces a nutritious substance.

You push your tits against an ally's face and feed them milk, or blast it at them from afar. Your milk heals them by 2d8 hitpoints + primary ability + Climax Power.

You can also fire milk in a high pressure jet against an enemy. The milk deals 2d8 + primary ability + Climax Power damage.

Reverse

The enemy's tits fill up with milk, and they are unable to control it. If you are within 30 feet, they blast it all over you or an ally. The milk heals the target for 2d8 + primary ability + Climax Power damage. (Cum if it's a man)

Milky Magician

If you are an Artificer:Alchemist (or other potion brewer type of class) you can dispense your elixirs through this milk as well. You don't need alchemist tools to do it. If you dispense a Healing Elixir, that effect also takes place as well, healing a total of 2d4+2d8+Intelligence*2+Climax Power

Collar

Cost: Proficiency * 20 + Upkeep

The target must make a Cha saving throw.

The DC is Proficiency Bonus + Primary Ability Score + Climax Power/2

If they fail, the target becomes Charmed by you and your allies and shrinks to Tiny Size, essentially defeating them.

If they succeed, you spend no Sex Points and you can try again the next round. 

Plot Protection: This only works on 'minor' or 'no name' NPCs. You know which NPCs this ability can work on. 

Endosoma

Cost: Proficiency*10 + Upkeep

You take up an ally into your body, allowing them to take refuge inside.

Your ally is restrained and blinded. It gains total cover against attacks other effects outside of you. They can only target you or themselves with any spells or effects.

Your ally gains Regeneration equal to your Proficiency Bonus.

They gain Sex Points equal to your Proficiency Bonus per round.

Blast Off

Cost: 0
Requirement: Have consumed an ally

Make a ranged attack against a target within 30 feet. if you hit, you deal damage equal to

Unarmed Damage + Primary Ability + Climax Power 

Your Ally lands next to the target, along a straight line.

Reverse

You jump into the enemy's mouth. The target must make a Dex saving throw.

The DC is Proficiency Bonus + Primary Ability Score + Climax Power/2

If they fail, the enemy swallows you and you gain all the benefits listed above as a meal.

If they succeed, you lose no sex points and can try again in the next round.

You can attack your enemy from inside them. 

Once per round, your enemy can make a CON save to either use Crush (see Vore) or Blast Off on you.

Certain enemies with digestive abilities can also use those on you, or target you with magical spells or effects.


Devour/Entrap

Cost: Proficiency*10 + Upkeep

You reach out and trap a target your size or smaller inside your body or your clothes. You can devour a number of smaller creatures up to your proficiency bonus, or just one equal to your size.

The target must make a Str saving throw.

The DC is Proficiency Bonus + Primary Ability Score + Climax Power/2

If they fail, the devoured target is restrained and blinded. It gains total cover against attacks other effects outside of you. If they succeed, you lose no sex points and can try again in the next round.

Crush

Cost: 0. This is a climax action (Once per round, free)
Requirement: Have consumed a meal

You deal damage to your meal equal to

Unarmed Damage + Primary Ability + Climax Power 

Blast Off

Cost: 0. This is a climax action (Once per round, free)
Requirement: Have consumed a meal

Make a ranged attack against a target within 30 feet. if you hit, you deal damage equal to

Unarmed Damage + Primary Ability + Climax Power 

Your meal lands next to the target, along a straight line.

Climactic Growth

Cost: Proficiency*2 + Upkeep

When you climax, you grow in some way.

When you select this climax, select one of the Growth Talents below and a Climax. This Climax is called your Crescendo

When you climax, you gain the talent. You can also choose to replace this Climax with your Crescendo.

The Thickening

Upkeep: Proficiency * 5

Your tits, ass, cock and/or belly grow thicker and fatter, providing an additional layer of protection

Increase your Max Hit Points by 12.

Gain +2 Climax Power

After you take a short rest, you can remove this talent.

If you do so, your Climax becomes Climactic Growth again. You Crescendo doesn't change.

Embiggen

Upkeep: Proficiency * 5

You grow bigger and taller

You grow one size category larger, and gain +2 to damage.

Gain +2 Climax Power

After you take a short rest, you can remove this talent.

If you do so, your Climax becomes Climactic Growth again. You Crescendo doesn't change.





Sex Talent & Climax Rework v3

Sex Talent & Climax Rework v3

Tracking Sex Points has been a pain for most players. Here is a simplification. The Master of Sex feat is for those who wish to specialize in Climaxes, and have dedicated enough mastery to it not to slow down the game. (Similar to the choice between wizard vs fighter, complexity for complex players, simplicity for new ones)

Sex Points

Sex Points reset to 0 after a Long Rest.

Players gain 3 Sex Points for each round of combat they are in, and 6 points if they committed a Sexual Assault during that round.

They also gain Sex Points through Sex Checks.

Kink Talents

Each Talent Increases the cost of a Climax by the given amount. 

TalentClimax Cost Increase
Attention Hog2
Gentle Soul 1
Just The Right Size1
Large At Heart2
Massive Ass2
Even More Massive2
Fastball2
Giant Rider1
Pleasurable1
Protect the Tiny
2
Sex Pet2
Sexual Strength1
Sex Toy2
Slippery2
Small But Precise 2
Embiggen/The Thickening2

Massive + Even More Massive + Gentle Soul =5 

Climax

Each Climax has a base cost, which is added to by Talents.

You can have up to 2 Climaxes. You can change your Climaxes after a short rest.

ClimaxBase Cost
Obliterate9
Impregnate9
Smother3
Milk3
Collar15
Endosoma6
Devour9
Climactic Growth6

Feat

Master of Sex

Instead of being limited to 2 Climaxes, you can pick up to 5 after a short rest


 

Notes