Toy: A toy is a plaything for giants. They exist to feed their vanity and make them more powerful.
Ability Save DC. Primary Ability Score + Proficiency Bonus + 8
Can't Die: A toy doesn't die when unconscious and makes no death rolls.
Declaring a Master: Being surrounded by Tyrants on your journeys the toys have been found to have increased strength when worshipping, or pleasuring their masters. With serving different masters the toys have been found to have gained abilities that will not only help them in combat, but also help their masters reach greater heights. The toys gain their aspect along with the ability to create masters once they hit lvl 3. When declaring a master both the tyrant and the toy both make sex checks to each other. the check for it is "Primary Ability Score + Proficiency Bonus + 8 + MB". "MB" stands for "Master Boost" and this boost will increase the further your level does to indicate that your power is growing alongside your master.
Thanks to the great power of the Tyrants and the toys that constantly serve under them, the toys have gained powers from 3 aspects which may increase in the future. Though from these 3 aspects they are able to get stronger alongside the tyrants, and with a master these abilities are enhanced.
Toy Aspects: Once your character hits level 3 they have a choice of 1 out of 3 aspects to use. each aspect comes with 3 powers and a master check boost which increases in milestones for certain levels.
Action Figure: After constant battles involving the Tyrants the raw strength of them has begun to rub off of the toy, basically increasing their strength as well. Depending on the level the toy is at the first ability they gain is "Alter Self" in order to transform to help or pleasure their master. Then the next ability is "My Hero" with this ability the toy can use there body to take a blow for their masters if necessary, and the master can do the same for the toy. Finally the last ability they get is "Thunder Wave" after serving there master for some time they have inherited some of their power and can control thunder to frighten or force enemies' away from them.
(lvl 5 Unlock: alter self D&D 5E Spell)
(lvl 8 Unlock: My Hero - When you or your master take damage, your master can decide to allocate that damage to you or themselves after rolls and saves are made)
(lvl 12 Unlock: Thunder Wave D&D 5E cantrip)
Minuetman: in an effort to appease the tyrants that loom massive above you; you have learned how to be as agile as a leaf as if its being blown in the wind. With this aspect you have enhanced speed and endurance when it comes to pleasing your master. the abilities you gain from this are "Misty Step, Scamper, Kinetic Jaunt". with these abilities you can always be quick and agile with your master as if their body is your own personal playground.
(lvl 5 Unlock: Misty Step D&D 5E)
(lvl 8 unlock: Scamper - You can easily run up and down your master's body. Once per turn as part of your movement, you can automatically place yourself anywhere within reach of your master. You do not provoke opportunity attacks with this movement. You can move inside or outside your master normally as long as you have movement to do so. If you are inside your master, you are considered Endotis.)
(lvl 12 Unlock: Kinetic Jaunt D&D 5E)
Dryad: With the powers of the tyrants on constant display its not natural some of their power rubs off on others. this aspect blesses the toy with a few powers of the druids that loom over them. With this power it grants you the following abilities once youve reach the strength to handle them. "Entangle | Conduit | Spike Growth" to allow you to help your masters with nature.
(lvl 5 Unlock: Entangle D&D 5E)
(lvl 8 Unlock: Conduit - You grant your master immense power, like shooting lasers out of their eyes. While occupying any space on your master or inside their reach, When casting as spell or making a ranged attack, you can designate your master as the origin of the spell or attack instead of yourself.)
(lvl 12 Unlock: Spike Growth D&D 5E)
Lvl | Abilities | Master Boost |
---|---|---|
1 | Cant Die, crit cancel | +0 |
2 | ||
3 | Gain Master aspect and starting Abilities | +3 |
4 | ||
5 | Alter Self | Misty Step | Entangle | |
6 | Master boost upgrade | +5 |
7 | ||
8 | My Hero | Scamper | Conduit | |
9 | ||
10 | Master boost upgrade | +8 |
11 | ||
12 | Thunder Wave | Kinetic Jaunt | Spike Growth | |
13 | ||
14 | Master Boost Upgrade | 10 |