| Star Spawn Grue |
|---|
| MTF | |||||
|---|---|---|---|---|---|
|
Small aberration, lawful evil
|
|||||
|
|
|||||
|
Armor Class 11
|
|||||
|
Hit Points 17 (5d6)
|
|||||
| Speed 30 ft. | |||||
|
|
|||||
| STR | DEX | CON | INT | WIS | CHA |
| 6 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 6 (-2) |
|
|
|||||
| Damage Immunities psychic | |||||
| Senses darkvision 60 ft., passive Perception 10 | |||||
| Languages Deep Speech | |||||
| Challenge1/4 (50 XP) | |||||
|
|
|||||
|
Aura of Madness.
Creatures within 20 feet of the grue that aren't aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue. |
|||||
| Actions | |||||
|
Confounding Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue's next turn. |
|||||