A normal looking house with a small kitchen with white walls and a dark wooden counter that opens up into a small walled garden.
A small hall opens up into a parlor with vibrant green wallpaper, green armchairs, and a saloon table hidden under piles of notes, books and a bottle of djinn and tonic.
On the first floor there's a pair of matching bedrooms (one shared by the servants, one used by the professor)and a small bathroom.
In the hallway stands a wardrobe which contains a gateway passage to a pocket plane created for the professor by his patron.
A house servant opens the door, wearing a black dress with a white apron tied in front of it.
"The professor's upstairs, she's not feeling well and won't be entertaining guests today."
If the adventurers go upstairs the profession gives a short speech, throws a finger of death spell at the first person she sees and jumps through the wardrobe portal, shutting the wardrobe door behind her.
The wardrobe is locked and trapped with a poisoned dart (Bottled Abyss).
Items found in one of the bedrooms: Bottled Abyss