Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

The Big Laboratory

A professor guarding the room gives the adventurers a quick tour, leaves the lab and locks the entrance again.

Contains a few notes to the researchers.

Contains a 2 bottles of acid.

The only room with windows (which cannot be opened). Time seems to flow more slowly outside.

The room has a Victorian glass roof and big glass windows that let in big shafts of light, dust particles slowly floating in the air. The room is filled with evenly spaced wooden workbenches each one filled with it's own clutter of glass wares, notes, books, vials with chemicals, metal equipment  and other harder to identify objects.

Research on The Dreambuilder (unknown origin, but building it took over a century; new modifications).

The deep vibrating sound of a running machine.

The Office

An small cupboard mounted on the wall containing a small infirmary.

3 minor healing potions and 1 medium and a medical kit.

The desks contains a number of notes.

The Room for Experimental Portal Research

Locked (2 lock picking tests) DC 20 thieves tools and 25 thieves tools or 20 arcana

The walls padded with lead pyramids (similar to Acoustic Foam) and the floor and ceiling clad with lead sheets.

White chalk circles everywhere.

Research Notes on the creation of tiny portals to unknown realms and how to close them. (Lowers the DC to close the portals in the Demiplane.)

The Dissection Room / Library

1 dead Star Spawn Grue spread out like a butterfly on a laboratory table.

The rest of the room seems to be used for storage.

The Gue has no recognizable head and seems to be missing most of it's organs.

Pieces of glass like material are sticking from the upper half of it's body.

A pile of notes meticulously describe the dissection.

An eye on a surface (wall, table top) that migrates over onto an adventurer and settles on a arm to become a new permanent functional eye.

The room contains a few scrolls (Gentle Repose, Floating Disk, Death Ward, Identify)

The Dreambuilder

"It is both machine and ritual. It is a state of mind and a construct of steam and blood. It grants dreams to those who enter its confines."

Locked (puzzle lock) disk hexagon and disk diamond on failure 2d6 electrical damage

The room is filled from floor to ceiling with brass machines, glass tubing, green and blue pulsing arcane fields, dark etched runes, and splatters of red paint.

It smells of like a rainstorm.

A single door frame stands in the middle of the room, the door slightly ajar.

A black feather lying on a dish.

The Manual of The Dream Machine lying on a panel.

They need a Dream Vial to power it (a vial containing scrapings of skin and blood of the people that want to continue on).