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Hit Points
Hit Die
1d8
Hit Points at 1st Level
8 + Constitution modifier
Hit Points at Higher Levels
1d8 (or 5) + Constitution modifier per Pugilist level after 1st
Proficiencies
Saving Throws
Strength
Constitution
Skills
Choose 2:
Acrobatics
Athletics
Deception
Intimidation
Perception
Sleight of Hand
Stealth
Armor
Light Armor
Weapons
Improvised Weapons
Simple Weapons
Whip
Hand Crossbow
Tools
choice of one artisan's tools, gaming set, or thieves' tools
Starting Equipment
Equipment

You start with the following items, plus anything provided by your background:

  • (a) leather armor or (b) any simple weapon
  • (a) a dungeoneer's pack or (b) an explorer's pack
  • (a) a set of artisan's tools or (b) a gaming set or (c) thieves' tools
Multiclassing
Ability Score Minimum
Strength 13
Constitution 13
Proficiencies Gained
Armor
Light Armor
Weapons
Improvised Weapons