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  1. Notes

Pro-Lacer

Martial Archetype

"I've been immersed in lacing my entire life, and I never learned how to move like that! It's like there's a whole new style here!"

- Torra, pro-lacer


Fast, sharp movements. Powerful, quick jabs and kicks. A figure stands, using their element as an extension of their body, mixing lacing with powerful, physical martial arts into a fluid form to pummel their foes with the force of their ki.

For some, lacing talent and skill is a spiritual experience, a way of life that guides them through life's challenges as a kind of guide. For a pro-lacer, however, lacing is to be used for fighting, to take down one's opponents. Pro-lacers take the combat side of lacing and typically shun its spiritual origins. using lacing as a means to an end. A pro-lacer learns many amazing tricks with their lacing, and looks at traditional lacers as being behind the curve. Nothing gives a pro-lacer a rush like learning a new technique or discovering a new skill, and a pro-lacer will always be the one to take it to the extreme and never look back.

Chosen Element

As a lacer, you have the supernatural ability to manipulate your element. When you choose this path at 3rd level, you must choose an element: fire, air, water, or earth. From that point on, you are a firelacer, airlacer, waterlacer, or earthlacer. You can never take another element, even if you later get to choose again.

Basic Lacing. You gain your element's Basic Lacing abilities (Firelacing, Airlacing, Waterlacing, Earthlacing). You cannot use these abilities while raging.

Elemental Strike

At 3rd level, you can blast an opponent with an elemental strike. You can use your elemental strike when you make an attack. Your elemental strike has the following properties:

  • You roll a d6 for the damage of your elemental strike. Your elemental strike deals bludgeoning damage.
  • Your elemental strike is a ranged weapon with a normal range of 20 feet or a long range of 60 feet. When attacking a target beyond the normal range, you have disadvantage on the attack roll. You can't attack a target beyond the strike's long range.

    Despite being a ranged weapon, you do not have disadvantage on attack rolls with your elemental strike when a hostile creature is within 5 feet of you, nor when attacking a creature that is prone within 20 feet of you.

  • You can use Strength instead of Dexterity for the attack and damage rolls of your elemental strike.
  • When you reduce a creature to 0 hit points, you can choose to avoid killing them with your elemental strike, leaving them unconscious.
  • When you take the Attack action with a weapon with which you have proficiency on your turn (including your elemental strike), you can make one elemental strike as a bonus action.

Elemental Warrior

Also at 3rd level, you learn special attacks that are fueled by special dice called ki dice.

Trick Shots

You learn 3 trick shots. You can only use one trick shot per attack.

You learn 2 additional shots of your choice at 7th, 10th, and 15th levels. Each time you learn new trick shots, you can also replace one shot you know with a different one.

Ki Dice

You start with four Ki Dice, which are d6s, and you expend one whenever you use a shot. You regain them all when you finish a short or long rest.

You gain another Ki Die at 7th level and one more at 15th level

Saving Throws

Some of your shots require your target to make a saving throw to resist the shot's effects. The saving throw DC is calculated as follows:

Ki Save DC = 8 + your Proficiency Bonus + your Strength or Dexterity Modifier (your choice)

Quick Recovery

Beginning at 7th level, you can spend a Ki Die as a bonus action to recover your stamina. Roll the Ki Die. You regain a number of hit points equal to the number rolled plus either your Wisdom Modifier (if you are a waterlacer or airlacer) or your Charisma Modifier (if you are a firelacer or earthlacer).

Elemental Master

At 10th level, your Ki Dice turns into d8s. At 18th level, they turn into d10s.

Supreme Focus

Starting at 15th level, when you roll initiative and have to Ki Dice remaining, you regain 1 Ki Dice.