Fighter Table
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style, Second Wind |
2nd | +2 | Action Surge (x1) |
3rd | +2 | Martial Archetype |
4th | +2 | ASI/Feat, Martial Versatility |
5th | +3 | Extra Attack (x1) |
6th | +3 | ASI/Feat, Martial Versatility |
7th | +3 | Martial Archetype Feature |
8th | +3 | ASI/Feat, Martial Versatility |
9th | +4 | Indomitable (x1) |
10th | +4 | Martial Archetype Feature |
11th | +4 | Extra Attack (x2) |
12th | +4 | ASI/Feat, Martial Versatility |
13th | +5 | Indomitable (x2) |
14th | +5 | ASI/Feat, Martial Versatility |
15th | +5 | Martial Archetype Feature |
16th | +5 | ASI/Feat, Martial Versatility |
17th | +6 | Action Surge (x2), Indomitable (x3) |
18th | +6 | Martial Archetype Feature |
19th | +6 | ASI/Feat, Martial Versatility |
20th | +6 | Extra Attack (x3) |
Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.
Fighting Style
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Martial Archetype
At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques.
- Arcane Archer
- Banneret
- Battle Master
- Cavalier
- Champion
- Echo Knight
- Eldritch Knight
- Psi Warrior
- Rune Knight
- Samurai
The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
Martial Versatility (Optional)
Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:
- Replace a fighting style you know with another fighting style available to fighters.
- If you know any maneuvers from the Battle Master archetype, you can replace one maneuver you know with a different maneuver.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Indomitable
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.
You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.