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Wikidot

Fighter

Fighter Table

LevelProficiency BonusFeatures
1st+2Fighting Style, Second Wind
2nd+2Action Surge (x1)
3rd+2Martial Archetype
4th+2ASI/Feat, Martial Versatility
5th+3Extra Attack (x1)
6th+3ASI/Feat, Martial Versatility
7th+3Martial Archetype Feature
8th+3ASI/Feat, Martial Versatility
9th+4Indomitable (x1)
10th+4Martial Archetype Feature
11th+4Extra Attack (x2)
12th+4ASI/Feat, Martial Versatility
13th+5Indomitable (x2)
14th+5ASI/Feat, Martial Versatility
15th+5Martial Archetype Feature
16th+5ASI/Feat, Martial Versatility
17th+6Action Surge (x2), Indomitable (x3)
18th+6Martial Archetype Feature
19th+6ASI/Feat, Martial Versatility
20th+6Extra Attack (x3)

Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Martial Versatility (Optional)

Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:

  • Replace a fighting style you know with another fighting style available to fighters.
  • If you know any maneuvers from the Battle Master archetype, you can replace one maneuver you know with a different maneuver.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Indomitable

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Notes