Unorganized
Martial Archetypes
Hit Points
Hit Die
1d10
Hit Points at 1st Level
10 + Constitution modifier
Hit Points at Higher Levels
1d10 + Constitution modifier per Fighter level after 1st
Proficiencies
Saving Throws
Strength
Constitution
Constitution
Skills
Choose 2 from:
Acrobatics
Animal Handling
Athletics
History
Insight
Intimidation
Perception
Survival
Acrobatics
Animal Handling
Athletics
History
Insight
Intimidation
Perception
Survival
Armor
Light Armor
Medium Armor
Heavy Armor
Shields
Medium Armor
Heavy Armor
Shields
Weapons
Simple Weapons
Martial Weapons
Martial Weapons
Starting Equipment
Equipment
You start with the following items, plus anything provided by your background:
- (a) chain mail or (b) leather, longbow, and 20 arrows
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a light crossbow and 20 bolts or (b) two handaxes
- (a) a dungeoneer's pack or (b) an explorer's pack
Multiclassing
Ability Score Minimum
Proficiencies Gained
Armor
Weapons
Tools