1. Notes

Dexterity Levels

Dexterity


Cleaning -

Level 5

You have gotten slightly better at Cleaning, You're more capable of picking up dirty stuff, and throwing it where it's supposed to go.

Grants Ability - Fresh and Clean [You're quicker at cleaning up objects and items from the ground, and have a slight chance to find random objects under dirt or grime]

Level 10

The dirt. It must be cleansed

You have become an Initiate in Cleaning

Grants Ability - Clean Living [Whilst in dirty locations, that you are actively cleaning. You have a Mild Speed Boost]


Level 15


Level 20

Hunting -

Level 5

You have gotten slightly better at Hunting, You're now capable of preparing your strike.

Grants Ability - Focused Hunt [When Hunting, you can stay completely skill to prepare a 2x as strong attack against animals.]

Level 10

You have gotten even better at Hunting, You know where to hit the vitals of animals. And ensure they dont have a chance to run away.

You have become an Initiate in Hunting

Grants Ability - Vital Strike [When hunting, You get a higher crit chance against animals and beastfolk.]

Level 15


Level 20

Trapping -

Level 5

You have gotten slightly better at Trapping, You can trap very basic things, such as crabs and rats without assistance.

Grants Ability - Mouse Trap [You can now make your own Mouse Traps/Crab Pots from objects in Nature]

Level 10

You have gotten even better at Trapping, You're now capable of catching some proper things with traps, without having to spend money.

You have become an Initiate in Trapping

Grants Ability - Small Trap [You can now make small game traps.]

Level 15


Level 20

Tracking -

Level 5

You have gotten slightly better at Tracking. You're less likely to mess up trails and tracks, so you can properly follow them now.

Grants Ability - Following the Trail [Tracks and Trails take longer to reach the point where they've decayed beyond you following them now.]

Level 10

You have gotten even better at Tracking, You're now capable of Determining a few things about those you're following. Especially the weight of their gear.

You have become an Initiate in Tracking

Grants Ability - Educated Guess [Identification of Tracked Targets gear is more effective.]

Level 15


Level 20

Lock Picking -

Level 5

You have gotten slightly better at Lockpicking. Your skills are a good start, but you've got much improvement left to do.

Grants Ability - Hold on Home [If you get locked out of a property you own. You will always be sucessful lockpicking in as long as its your Original Lock]

Level 10

You have gotten even better at Lockpicking, You're now capable of breaking in to basic locks by brute force. But it doesn't always work sadly.

You have become an Initiate in Lockpicking

Grants Ability - Rusty Ripper [You can try and force low level locks open immediately.]

Level 15


Level 20

Disguise -

Level 5

You have gotten slightly better at Disguising. You are decent at going incognito.

Grants Ability - Subtle [When wearing anything that conceals your face partially [Hood,Helmet,Ect] you are harder to detect by those hunting you in city areas]

Level 10

You have gotten even better at Disguise. You can give infiltration a shot. But its risky.

You have become an Initiate in Disguise

Grants Ability - Infiltration [Disguising as Faction Members has a slightly reduced chance to get caught.]

Level 15


Level 20

Pickpocket -

Level 5

You have gotten slightly better at Pickpocketing. Your skills are a good start, However, A key to pickpocketing is to know inventories well. Its good to guard your own before you strike others.

Grants Ability - Prepared Pocket [Failed Pickpocket Attempts against you raise your own Pickpocket Level]

Level 10

You have gotten even better at Pickpocketing, You are now capable of stealing consumable objects rather than just coins now, Such as Potions or Arrows.

You have become an Initiate in Pickpocketing

Grants Ability - Looter [You can now steal Consumables]

Level 15


Level 20

Sleight of Hand -

Level 5

You have gotten slightly better at Slight of Hand, Tricksters first off should avoid mistakes. And learn from them when they make them.

Grants Ability - Slight Hand Failure [Failed Slight of Hand attempts raise skill XP at half the rate.]

Level 10

You have gotten even better at Slight of Hand, You can sneak very small items places they should not be.

You have become an Initiate in Sleight of Hand

Grants Ability - Infiltrator of Intent [You can sneak in small Consumables and Daggers when searched]

Level 15


Level 20

Stealth -

Level 5

You have gotten slightly better at Stealth, Avoiding Detection is a tough task, But you're up for it. Before attacks should be attempted, one should first practice Subtly, and Silence. 

Grants Ability - Stealth Silence [If you've not killed anything within 1 hour, you are slightly harder to detect. (Nonlethal Attacks do not Count towards Killing)]

Level 10

You have gotten even better at Stealth, You can now perform more effective stealth attacks

You have become an Initiate in Sleight of Hand

Grants Ability - Sneak Attack [Stealth attacks do 2x Damage]

Level 15

You understand the basics of concealing your identity from people you don't want to see it.

Grants Ability - Conceal [You are now able to conceal your stat values to 0.25x their original value, making you look significantly weaker to others]

Level 20

Blocking -

Level 5

You have gotten slightly better at Blocking. You've still got work to do, to be able to block much that experts can, But you're moving up certainly.

Grants Ability - Block [You can now properly block, without being Clumsy]

Level 10

You have gotten even better at Blocking, Both with Weapons and Shields.

You have become an Initiate in Blocking

Grants Ability - Better Block [You can block faster and absorb more impact with your blocks now]

Level 15

You understand more about blocking, and understand the basics of parrying attacks from weaker opponents.

Grants Ability - Block & Parry [You are able to force weak opponents into bad positions upon successfully blocking an attack]

Level 20

A Knight's best friend is his shield, and thus so allows them to show others who he is.

Grants Ability - Emblem of Authority [Using a shield with a heraldic flag or display makes others respect you depending on how the display is seen. Increasing one's fame]

Dodge -

Level 5

You have gotten slightly better at Dodging, You can Avoid Attacks Properly now.

Grants Ability - *Dodges* [You can now properly Dodge, without being Clumsy]

Level 10

You have gotten even better at Dodging, You can avoid attacks properly now.
      You have become an Initiate in Dodging

Grants Ability - Better Dodge [You can dodge quicker and are more likely to avoid attacks when dodging]

Level 15


Level 20

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