I have scoured the coasts of three continent, yet in all my years of roaming I have never fought anything like the cold-blooded Seraphon. Their main troops, large bipedal man-lizards, are seemingly immune to pain, fighting on long after foes with any sense would have fled. Time and again I have seen them fighting to the last, pausing only to tug crossbow bolts from their thick hides. Even in death I have seen these creatures attack, in one case a severed head continued snapping at us for three full days, and in another, the jaw, once clamped onto flesh, could not again be pried opened, but had to be cutaway from their victim; a process none could survive. -From The logbook of a Mercenary Captain 

Saurus are the brutish but disciplined warriors of the Seraphon. Standing as tall lizardfolk typically in shades of blue, the Saurus adorn themselves in elaborate armors carved with golden accents and battle with spears and clubs. The Saurus warriors battle against the forces that stand against the Seraphon.

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Disciplined Warriors.

The saurus are the main bulwark of the military of the Seraphon. Standing usually between six to seven feet in height with large amounts of solid muscular frames, the saurus are battle hardened and devoted to fighting together. Some regiments of soldiers so in sync they understand each other without ever having to say a word among one another, able to pick up the slightest body language even in the chaos of the battlefield.

While they are terrifying when driven mad with bloodlust they are very civilized when in times of peace. Usually leading the military sides of the seraphon with battle hardened generals and veterans of old wars providing insight and their opinions on political matters.

Saurus Traits.

When selecting a subrace, remove the following base lizardfolk features and replace them instead with the features listed for the associated subrace: Cunning Artisan , Ability Score Improvement, Hungry Jaws.

Ability Score Improvement. Your Strength score increases by 2 and your Constitution score increases by 1.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Rampage. As a bonus action, when you reduce a creature to 0 hit points you can move up to half your speed and make a bite attack.