Drowned Ones
  1. Creatures

Drowned Ones

Undead

Drowned One

Beneath the calm waters appears the corpses long since drowned. The Drowned Ones are a type of Wight; anyone killed by a drowned One will rise the next night amongst their ranks. The will try and pull their victims into the water and drown them.



D&D 5E

Drowned One

Medium undead, chaotic evil

Armor Class 15

Hit Points 67 (15d8+0)

Speed 40 ft. swim

STR 18 (+4), DEX 10 (+0), CON 10 (+0), INT 10 (+0), WIS 10 (+0), CHA 18 (+4)

Saving Throws DEX +2, CON +2, INT +2, WIS +2

Skills Persuasion +4

Damage Immunities non-magical bludgeoning, piercing, and slashing

Senses Passive Perception 10

Languages None

Challenge 3 (700 XP)

Proficiency Bonus +2

Actions

Grab. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage. On a successful Grab if the target is Medium or smaller, it is grappled (escape DC 13) and pulled into the water by the Drowned One. Until this grapple ends, the target is restrained, the Drowned One tries to drown it and the Drowned One can’t grab another target.

Grappler. The Drowned One gains advantage when grappling.





Legacy RPG

 

 

Health

Body

Skill Tier:

Skilled

Type:

Undead

2

2

Basic:

40

Size:

Medium

2

12

Combat:

50

Toughness:

Standard

0

0

Advanced:

20

 

 

 

 

 

Skills of note

Body:

14

 

 

 

Perception 40%

Health:

48

 

 

 

 

 

 

 

 

 

 

Armour:

None

 

 

 

 

 

 

 

 

 

Attacks

Skill / Crit

Damage

Reset

Note

 

Grab

50%

1D6

 

Evade or Endurance to resist being pulled into the water.

Drowning

Auto

4D6