Drowned One
Beneath the calm waters appears the corpses long since drowned. The Drowned Ones are a type of Wight; anyone killed by a drowned One will rise the next night amongst their ranks. The will try and pull their victims into the water and drown them.
D&D 5E
Drowned One
Medium undead, chaotic evil
Armor Class 15
Hit Points 67 (15d8+0)
Speed 40 ft. swim
STR 18 (+4), DEX 10 (+0), CON 10 (+0), INT 10 (+0), WIS 10 (+0), CHA 18 (+4)
Saving Throws DEX +2, CON +2, INT +2, WIS +2
Skills Persuasion +4
Damage Immunities non-magical bludgeoning, piercing, and slashing
Senses Passive Perception 10
Languages None
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions
Grab. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage. On a successful Grab if the target is Medium or smaller, it is grappled (escape DC 13) and pulled into the water by the Drowned One. Until this grapple ends, the target is restrained, the Drowned One tries to drown it and the Drowned One can’t grab another target.
Grappler. The Drowned One gains advantage when grappling.
Legacy RPG
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Health |
Body |
Skill Tier: |
Skilled |
Type: |
Undead |
2 |
2 |
Basic: |
40 |
Size: |
Medium |
2 |
12 |
Combat: |
50 |
Toughness: |
Standard |
0 |
0 |
Advanced: |
20 |
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Skills of note |
Body: |
14 |
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Perception 40% |
Health: |
48 |
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Armour: |
None |
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Attacks |
Skill / Crit |
Damage |
Reset |
Note |
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Grab |
50% |
1D6 |
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Evade or Endurance to resist being pulled into the water. |
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Drowning |
Auto |
4D6 |
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